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Another Question about TRASM Sprites to Xkas Sprites

Sorry, for making another thread, but I didn't want to wait 24 hours to ask this very simple question. How do you find out what kind of custom sprite it is? Like a block or generator.
There used to be stuff in this footer, but it's all gone now.
You could have just edited your last post (even though it wouldn't have added the NEW sign)... anyway,

From what I know, generators and shooters don't have a INIT routine.
That's why you usually find something like this in the asm:

Code
dcb "INIT"
dcb "MAIN"
	;code here


wheras normal sprites on the other hand, even if they don't use the init routine, sill have an RTL to end it.

Code
dcb "INIT"
	RTL
dcb "MAIN"
	;code here

As for how to quickly tell apart shooters and generators, I don't actually know :<
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