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Solidity Tiles: Priorities + overhead
Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario RPG - Solidity Tiles: Priorities + overhead
Pages: « 1 »
HGello! I created this thread since I really don't understand the

First: What is the use of the overhead tile? from what I see, if the height of this over tile is 0, it's like there is no tile! can you explain the use of the overhead tile?

Secondly, I can't understand how the priorities work with the solidity tiles(I understand only the third option). Can you help me? :)

What is the use of the first option that is: P3 for object on edge?
What is the use of the second option that is P3 for object over edge?


From my expereience, I've noted that none of these two work if the third option is checked....?

How to use the priorities option of the tiles? when? how? etc.

Thank you

--------------------


Hello!

- First: Basically this adds another physical tile above the base tile. This is how doors, caves, higher platforms, the Nimbus Land vines, etc, work.

Taken directly from the Help Window:

Height of overhead tile
An overhead tile is a solid tile that floats above the base tile. This is its height. If this is set to 0, there is no overhead tile.

Z coord of overhead tile
The elevation of the overhead tile. This value must be greater than or equal to the base tile's height.



- Second: I would support you on this, but I'm still having trouble fully using these right. The Help Window explains it:

P3 for object on edge
Mario or any NPCs on top of the tile's edges will overlap all other map layers.


P3 for object over edge
Mario or any NPCs above the tile's edges will overlap all map layers.


P3 for object on tile
Mario or any NPCs on the surface of the tile will overlap all map layers.


- I don't know anything about it not working if the third is checked. Could it be this is priorities 1 and 2 put together?

- I've usually seen them placed in front of L2 tiles. I can't exactly give you much else on this. Sorry.

And you're welcome. Feel free to ask any time. There is also documentation for those in need of help with this kind of stuff. This can be found in the home window of the editor, or by simply clicking the in any of the main editor windows and hovering over the item in question.

I hope this can help you on your way.
Peace!Layout by Erik557 & LDA.
Thank you!








Yeah I noticedf that, but I was troubled because of the priorities, but now it's clearer.

I still have trouble with the first priority option,

but the two others, I understood how it works, it needs some reformulation.


Priority for object on tile: gives full priority for object ON the ground tile, even in the air!

Priority for object over edge: gives full priority for object ON the overhead tiles! That's why it always have a overhead tiles with these tiles. So, if you need to not have a priority on mario when he is on the ground, but need to have a priority while he is jumping, you need this priority on, with an overhead tile with 0 width at the right height.

--------------------


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Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario RPG - Solidity Tiles: Priorities + overhead

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