Language…
14 users online: caioskii, Cristian Cardoso, fanfan21, Golden Yoshi, Green Jerry, Hayashi Neru, JezJitzu, Josuke Yoshikage, KoJi, Maw,  Nanako, Shomi, tOaO, yoshi9429 - Guests: 248 - Bots: 290
Users: 64,795 (2,377 active)
Latest user: mathew

Koopa problems

How would I get a koopa sprite to act as if it was jumped on without jumping on it? I can get it to become a shell and spawn a shelless koopa of the proper color, but I can't seem to get it to slide out of the shell like it normally does. I read through everything relevant I could find in all.log but I can't figure it our. Anyone who knows?

allow shy guy emojis in post footers you cowards!
I think you'll have to make a custom sprite for this one... although I am not sure if there is any other known way.
The "interact with mario" code is separated for walking, jumping, custom, etc sprites in SMW. So unfortunately the good way to do this is by coding your own copy of the koopa (you can find a disassembly here), and changing its "interact with mario" routine to hurt him while swimming.