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[W1] Galoomba Plains
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMWCX - [W1] Galoomba Plains
Pages: « 1 2 »
here's my submission to the collaboration, it's a simple grass level, nothing too short, nothing too long.





https://www.mediafire.com/?0j31zqjpyb3ip34
EDIT: updated download and level!
EDIT2: fixed again!
EDIT3: i made the berries replace another npc.
EDIT4: final fix!
Great level you have here. Good music, good graphics, and good design.
I like how you implemented SMW berries into SMBX too.

There are some things I want to point out.

1. As much as I hate to destroy what is probably the neatest looking SMB3 Roulette goal I've ever seen....



Originally posted by NoelYoshi
-Uses the star exits for your level. The SMB3 Star Exit ends the level, the SMW one does not. As such, the Super Mario World star exit is useful if you want a bonus star to not force the restart of the level.


The collab does require star exits. A simple swap should do the trick.

2. Very minor but, this berry, maybe its just me, but it just looks weird here when all the other berries in the level are usually more towards the center. I'd suggest making it like the others.
Unless this berry hints at some sort of secret and I'm a huge idiot lol




3. Again, minor. Most sprites seem to go behind the berry which looks a bit funny. I would say change
Code
foreground=0
in the NPC file, but it seems you already have that covered, so I'm not sure why it's happening.



Anyway, nice level, I liked it a lot. Great work!
C3 Thread (2013)

https://www.mediafire.com/?5t9fg41m58t2f7s
here you go!
fixed:
-the exit
-the weird berry

i couldn't fix the sprite glitch though...
I wouldn't worry about the sprite glitch. I took a shot at trying to fix it, and after trying a bunch of options, couldn't fix it. Not a big deal.

Just one more thing I want to mention.

Here's another oddly placed berry that I missed before.

Again, good work!
C3 Thread (2013)

do i REALLY have to change that to get this level approved...?
I don't think the one berry would stop your level from being submitted, especially since your level design is good. I'm not on the Quality Control team, so I'm really just playing levels and giving feedback, not determining whether or not they get approved. Don't take my word as 100% true
maybe like 99%
since I'm not QC.

When I review levels, I have a tendency to nitpick, so I'm sorry I made you think that something insignificant would block your level from entry. This is something I need to work on.
C3 Thread (2013)

Does it take longer than 5 seconds to move that berry?
If not, then typing that post asking took longer than fixing it.

--------------------
Your layout has been removed.
https://www.mediafire.com/?wfld5yfve9o55xf

done
Originally posted by TheOtherGuy25

3. Again, minor. Most sprites seem to go behind the berry which looks a bit funny. I would say change
Code
foreground=0
in the NPC file, but it seems you already have that covered, so I'm not sure why it's happening.




This problem can be solved by putting
Code
foreground=1
in the NPC file of the koopas, galoombas and paragoombas.
I believe the NPC numbers are: 3, 109, 110, 113, 114, 165, 166, 167 and 244.

Anyway, it was a fun level. Keep up the good work!
i tryed, it didn't work...
instead of coding every npc i decided to change the berry, now it replaces a different npc
I'm sorry to say this, but it still doesn't work for me. Not only that, but when you hit a berry with a galoomba or koopa shell you're holding, this happens:

The berry turns into a gaint mole. This can be fixed by setting the friendly flag to yes.
I also saw how you tried to fix the npcs by putting foreground=0 in the npc file, but it should be foreground=1.
Okay, I finally got it to work right. As Blue Leaf suggested, I changed/added all the npc files to have the
Code
foreground=1
statement.

Use the original NPC you had for the berry, except this time, remove its
Code
foreground=0
statement.

Oh, and to save you a bit of trouble,

All of the changed NPC codes in one convenient folder

This should cover every NPC in the level that goes near the berries, so just take these files and put them into your level folder (also make sure that the berry isn't a re-purposed mega mole too).

This worked for me, so it should work for you.

SMBX's foreground priority is crazy sometimes.
C3 Thread (2013)

phew, thanks TheOtherGuy, looks like we made it!
fixed!
Accepted
Difficulty: Early Game
After much nitpicking about the berry, it finally works #tb{:j}. It's a nice early game level you got here. I especially love the graphics.
now what will happen to this level?
(sorry for late reply)
Originally posted by Darkonius64
now what will happen to this level?

I assume that it will be thrown into the metaphorical pile of accepted SMWCX entries, and then eventually sorted and released when all of the other levels have been tested and judged.

--EDIT--
Also, shouldn't you change the title to say "accepted" instead of "completed" now that your level has been accepted?
--END EDIT--
Originally posted by Darkonius64
(sorry for late reply)



Couldn't the secreenshots sooo...
Originally posted by Ningamer
Couldn't the secreenshots sooo...

Spoilers work differently on this website; rather than being a "click to show" button like on most forums, it simply blackens out what is being spoiled, and you have to hover the mouse over the blackened area to show what is in the spoiler.
Originally posted by Imaynotbehere4long
Originally posted by Ningamer
Couldn't the secreenshots sooo...

Spoilers work differently on this website; rather than being a "click to show" button like on most forums, it simply blackens out what is being spoiled, and you have to hover the mouse over the blackened area to show what is in the spoiler.


Well I am on an Ipad!
Pages: « 1 2 »
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