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The SMW Glitch List
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Since I haven't found this on the list:

The double-tongue-glitch can also be triggered by sticking out yoshi's tongue just before entering a pipe. The glitch will then occur on the other side of the pipe.
You still can press X/Y or down buttons when on yoshi during L/R scrolling. (It's similar to keyhole glitch thought) Also Select Button still works when freeze flag is set.

I dunno if those glitches is already in the list, again,
the list is very big


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Originally posted by RussianMan
You still can press X/Y or down buttons when on yoshi during L/R scrolling.

Originally posted by the List of Glitches
Yoshi can still duck or even spit out sprites during any period where the game is temporarily frozen from $9D (including keyholes).


Originally posted by RussianMan
Also Select Button still works when freeze flag is set.

Originally posted by the List of Glitches
The item in the item box can be released even while the game is frozen with $9D.


But yeah, the size of the list really makes it confusing.

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Okay, my layout looks ugly.
This is my favorite thread, because the SMW glitch list is the part of my family
Killing koopa's shell with spinjump (or with yoshi jump) will make it show eyes for 1 frame


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Searching for GFX guy! Help me finish my player GFX! DM me for more details!
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Idk if that one already exists because the list is extremely long, but this glitch is somewhat cool.
Any reason as to why 7 Up has different logos in USA and the rest of the world?

I also saw it here, and have done it myself, but that doesn't mean it's on the list.

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*everything stops*
Yeah, that's me. You're probably wondering how I got into this situation...
*cut to next post*

I did it different way. You don't even have to move left when touching the note block. You can screen scroll instead. Note it's possible in pre-patched hacks only, like maybe the base KLDC2017 ROM
Any reason as to why 7 Up has different logos in USA and the rest of the world?
That glitch is on the list. Just press CTRL+F to look for it.


This seems to be mostly a side effect of the walljump/note block fix patch. Not really worth adding it to the list.


Hitting a winged coin block will temporarily make one of the dummies have Wendy graphics. Next time it comes up it will be back to normal.

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YouTube | Music
Originally posted by white_moth
Hitting a winged coin block will temporarily make one of the dummies have Wendy graphics. Next time it comes up it will be back to normal.

It's added to the list now.
You can kick shell-less koopa during keyhole animation just like if stun timer for it is set.

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Searching for GFX guy! Help me finish my player GFX! DM me for more details!
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If you stomp a dry bones that stays on ledges (sprite 0x32) when it is turning around, it sometimes falls down. It seems to be somewhat inconsistent and may depend on sprite slots.
Originally posted by xHF01x
If you stomp a dry bones that stays on ledges (sprite 0x32) when it is turning around, it sometimes falls down. It seems to be somewhat inconsistent and may depend on sprite slots.

Sorry for that, dude, but this is kinda old for me. I don't remember when I saw this for the first time, but the glitch seems known for me.
Any reason as to why 7 Up has different logos in USA and the rest of the world?
I knew about this for a rather long time as well - but I didn't find it on the list, which is why I posted it here.

Another glitch I haven't found on the list: If you jump on the first frame after you come out of an upwards pipe exit, you won't trigger any effects of the block you just jumped off (you won't be hurt by Munchers, the creating/eating block won't be activated if it is a brown block etc.)
I added all of them to the list now.
For some reason when I use shell DF and koopa claim in it, after stomping on para-koopa, koopa gets stunned, just like shell-less koopa (I can kick it), as seen here. Also, I somehow broke P-switch music with pause. (Loops infinitely)

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Searching for GFX guy! Help me finish my player GFX! DM me for more details!
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Fix the vertical sprite spawning edge-of-screen bug.

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Give thanks to RPG hacker for working on Asar.
Does this havre anything to do with in-game glitches?
Any reason as to why 7 Up has different logos in USA and the rest of the world?


Yeah, those are all in the original game. Nintendo does that to prevent vertically-moving sprites (like the magic or bullet bills from the surrounded generator) from being spawned forever, and to prevent the Spike Tops from walking around the underside of the ground. But it's definitely meant to be the bottom of the *level* and not just the screen, which is what that patch accomplishes.

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