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Tip: The multiple midpoints patch can also be used to move a level's normal midpoint.Not logged in.
The SMW Glitch List
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - The SMW Glitch List
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You can't fire fireballs when you're close to, but not actually, above the level boundary.

There appear to be some issues with sprite spawning when using the Autoscroll Special 4 command (might just be my rom getting wonky) and fireballs will sometimes disappear instead of bouncing. In addition, when nearly offscreen, a block's shatter sprites appear at the right hand side of the screen instead of where they're supposed to.
Collecting a feather as soon as you touch the ground (if you've done a running jump) will create a cape smash.

Grabbing a throw block and bringing it into a room with a Big Boo Boss will cause the Big Boo Boss to despawn (It respawns if you come back to its screen without the throw block).
Dry bones (both variations) and bony beetles won't despawn if they have been jumped on and haven't reformed yet. This applies to being off-screen to the left, right or bottom.
This is mostly useful for filling up sprite slots.

Another thing that should be known is that dry bones / bony beetles that have been jumped on and haven't reformed yet hurt Mario only if he's riding Yoshi, but I couldn't find it on the list.
could be great if you put a list of current fixes.

Originally posted by anonimzwx
could be great if you put a list of current fixes.

You mean patches that fix certain glitches? Most of them are already listed in the OP, unless you actually mean something else and I was dumb.

I think he means merging from the Github page (which has ~20 more glitches than the list here right now), which I should probably do at some point.

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You can fall through the floor in levels with Autoscroll Special 4 enabled (the fast downwards vertical scroll) if you end up high enough above the level border.
The big boo boss's off-screen check seems inconsistent, upon defeat, if scrolled off-screen, it trigger the end level timer prematurely instead of waiting till it falls below the level. However, while the sprite is active and not defeated, it does process off-screen.

Give thanks to RPG hacker for working on Asar.
If you touch a goal point/goal sphere in a level where the fast autoscroll is active, the level will continue scrolling and you'll die once you get crushed by the level boundary.
I wasn't able to find this on the list and I've never seen it before:
This happens in the original game too?

Korosu 2 has a lot of patches. We never know how all those stuff can affect the game.
I tried many times but I could not replicate it, neither in Korosu nor in vanilla Mario World. I haven't tried TASing it, though.
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