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The 7th Annual VLDC: Overworld Contest (New Deadline: June 15)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - The 7th Annual VLDC: Overworld Contest (New Deadline: June 15)
Pages: « 1 2 3 » Link - Thread Closed
Originally posted by Kenny
I don't know if I'm speaking for anyone else, but I could totally use a deadline extension of a week or so.


This will likely be happening depending on how the next couple of days go. I'll make a news post about it.
Are we allowed to use/draw custom tiles?
Originally posted by aj6666
Are we allowed to use/draw custom tiles?

Originally posted by S.N.N.
Originally posted by MaxodeX
Wow this sounds like something I could do. The OW still has to be fully vanilla right? (No YY-CHR nor ASM).


I'd prefer if they were vanilla, but I don't think I'd shoot anyone down for using extra graphics and/or ASM. This was a vanilla level design contest, after all - the map isn't really included in that.


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<blm> zsnes users are the flatearthers of emulation
Originally posted by S.N.N.
Code
102/003	mockingod			Shivery Smolder		Cave/Ice/Fire

What do you mean by this? Is this actually two levels, or does this level take up both slots? I've set it as level 102 on my OW, but I want to see what's going on with this.

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Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Don't worry about the second number - that's just for personal reference (it involves the second ROM). Just use the first number.
The contest is over.

Voting will begin in the next couple of days.
Pages: « 1 2 3 » Link - Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 7th Annual Vanilla Level Design Contest - The 7th Annual VLDC: Overworld Contest (New Deadline: June 15)

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