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"Mario, who knew that Bowser led something, down to earth"
I'm ...confused.
The overworld map is one massive cloud. Paths aren't distinguishable; it's littered with icons.
Yoshi's House has been replaced with a door. You can exit out the sides, but if you go in the door, there's a goal post, and if you cross it, well, you die, assuming you've gotten none of the switch palace levels.
In the Sky is the first real level. The music doesn't have the proper silence at the start to avoid the loud KSH. As weird as the line guide layouts were, the design overall is satisfactory. The flying fish didn't overstay their welcome; it felt like they were confined to an area which didn't overcomplicate the first level.
Scrolling, Scrolling was half-original, half-Butter Bridge 1. At the end, the HDMA effect is messed up because Mario is on the upper half of the screen when he reaches the goal.
Reznor'Fortress #1 was a very cramped level, but laid out in such a way that I could bounce on about 2/3 of the enemies consecutively without having to slow down.
The Night of Sky has a platform that falls right through the second line, resulting in a cheap death for those who don't know that this is going to happen. Then, I play it further by spin jumping on the saws, and find that the level is completely unbeatable because all the saws you're going to ride on go left and the saw you're riding also falls through the next line.
So yeah, this is an instant reject from me because of unbeatable levels. In addition, I strongly recommend fixing the music glitches and rework Scrolling, Scrolling into an entirely original level. Please test your hack, not only to make sure your hack is actually playable, but also to make sure you aren't triggering bugs in accurate emulators.
Just look above you...
If it's something that can be stopped, then just try to stop it!
Quote
The title screen uses Final Fantasy music. Mario stands for a long time on a mushroom in the clouds, before pacing back and forth and finally jumping off. The background palette creates conflicts with the text colors.File Name: Mario on earth Demo 1
Submitted: 2014.05.10 ~ 19:08:10 by zakaria
Claimed: 2014.05.10 ~ 21:38:08 by Counterfeit
Rating: 0.0
Authors: zakaria
Demo: Yes
Length: 11 exit(s)
Difficulty: Normal
Description: History: Mario takes a vacation in heaven, but who knew that Bowser was up to something, to go down from heaven on earth.
Good luck !
I used :
Lunar Magic
Lunar IPS
Addmusic
Spritetool
YY-CHR
Tags:
Download: Download - 187.04 KiB
5 downloads
Submitted: 2014.05.10 ~ 19:08:10 by zakaria
Claimed: 2014.05.10 ~ 21:38:08 by Counterfeit
Rating: 0.0
Authors: zakaria
Demo: Yes
Length: 11 exit(s)
Difficulty: Normal
Description: History: Mario takes a vacation in heaven, but who knew that Bowser was up to something, to go down from heaven on earth.
Good luck !
I used :
Lunar Magic
Lunar IPS
Addmusic
Spritetool
YY-CHR
Tags:
Download: Download - 187.04 KiB
5 downloads
"Mario, who knew that Bowser led something, down to earth"
I'm ...confused.
The overworld map is one massive cloud. Paths aren't distinguishable; it's littered with icons.
Yoshi's House has been replaced with a door. You can exit out the sides, but if you go in the door, there's a goal post, and if you cross it, well, you die, assuming you've gotten none of the switch palace levels.
In the Sky is the first real level. The music doesn't have the proper silence at the start to avoid the loud KSH. As weird as the line guide layouts were, the design overall is satisfactory. The flying fish didn't overstay their welcome; it felt like they were confined to an area which didn't overcomplicate the first level.
Scrolling, Scrolling was half-original, half-Butter Bridge 1. At the end, the HDMA effect is messed up because Mario is on the upper half of the screen when he reaches the goal.
Reznor'Fortress #1 was a very cramped level, but laid out in such a way that I could bounce on about 2/3 of the enemies consecutively without having to slow down.
The Night of Sky has a platform that falls right through the second line, resulting in a cheap death for those who don't know that this is going to happen. Then, I play it further by spin jumping on the saws, and find that the level is completely unbeatable because all the saws you're going to ride on go left and the saw you're riding also falls through the next line.
So yeah, this is an instant reject from me because of unbeatable levels. In addition, I strongly recommend fixing the music glitches and rework Scrolling, Scrolling into an entirely original level. Please test your hack, not only to make sure your hack is actually playable, but also to make sure you aren't triggering bugs in accurate emulators.
Just look above you...
If it's something that can be stopped, then just try to stop it!