Permanent link to IPS
Cons:
- [1] [2] Be more careful when placing berries at spots like those, as their default "blank tile" will probably have a different palette.
- This area = http://www.smwiki.net/images/c/cc/MajorSlowdown.gif
- Please consider fixing this area, it's what happen when placing slopes like this.
- Areas with low ceiling this one kill the player when big. Make it two tiles high so the player won't get stuck and die.
- Sometimes sprite header errors can happen causing the disappearance of some sprites, even though it doesn't happen often you should look onto that.
* This spot looks kind of weird, since its top is solid but the bottom isn't.
* I really have to point out that this doesn't look good at all for a bullet bill shooter.
* [1] [2] [3] Yeah, it ruins the fun as I probably was supposed to throw shells at the piranha to eventually kill it.
* This spot was kinda annoying to pass, the jumps themselves are annyoing to perform if flawless.
* Please apply this patch to your hack to prevent this graphical glitch [1] [2] to happen.
Pros:
- A different storyline from the original is always a good start to make your hack look more unique.
- Good aesthetics and choice of graphics. Even thought the palette works could be better they weren't that bad.
- Good level design! I can't say it wasn't boring at some spots but it was overall well done. Barely could find unfair spots.
- Reasonable length of levels, which is good for demos that aren't very short.
- Overall, I had fun playing this hack. To be honest it wasn't impressive by seeing the screenshots but it was kinda fun at my end.
* = Personal opinion, as it's subjective and not objective like the others. They won't count.
Taking this hack to the objective side, I've found it to be an underrated one - While it had its bad points it also had good ones that made the hack fun to play, and the latter is what mostly matters in a hack. It had good level design overall, it wasn't unfair at my end so all I have to say is that the author did put effort on it. All the author will need is to double-check his hack for fixing bugs and related stuff.
I think the hack should be accepted. But as I've mentioned to the author, double-check your hack for bug fixes and stuff.
As for the difficulty I'd suggest Normal. Overall, the levels weren't easy neither hard at my end.
Good stuff, keep working like that for the future, it seems you're taking the right way for getting even better at SMW hacking!
+1'd users:
- Wakana-chan (+2'd for reviewing an update)
- JackTheSpades (+3'd for reviewing an update)
- Everest (+3'd for reviewing an update)
- JulienZ57
Hack Submission's description
" Bowser has stolen
the magic of the
Sphere
Hurry up before it
reduces the world
into chaos "
v0.3 : Fixed bug for the Snes9x 1.53
the magic of the
Sphere
Hurry up before it
reduces the world
into chaos "
v0.3 : Fixed bug for the Snes9x 1.53
Cons:
- [1] [2] Be more careful when placing berries at spots like those, as their default "blank tile" will probably have a different palette.
- This area = http://www.smwiki.net/images/c/cc/MajorSlowdown.gif
- Please consider fixing this area, it's what happen when placing slopes like this.
- Areas with low ceiling this one kill the player when big. Make it two tiles high so the player won't get stuck and die.
- Sometimes sprite header errors can happen causing the disappearance of some sprites, even though it doesn't happen often you should look onto that.
* This spot looks kind of weird, since its top is solid but the bottom isn't.
* I really have to point out that this doesn't look good at all for a bullet bill shooter.
* [1] [2] [3] Yeah, it ruins the fun as I probably was supposed to throw shells at the piranha to eventually kill it.
* This spot was kinda annoying to pass, the jumps themselves are annyoing to perform if flawless.
* Please apply this patch to your hack to prevent this graphical glitch [1] [2] to happen.
Pros:
- A different storyline from the original is always a good start to make your hack look more unique.
- Good aesthetics and choice of graphics. Even thought the palette works could be better they weren't that bad.
- Good level design! I can't say it wasn't boring at some spots but it was overall well done. Barely could find unfair spots.
- Reasonable length of levels, which is good for demos that aren't very short.
- Overall, I had fun playing this hack. To be honest it wasn't impressive by seeing the screenshots but it was kinda fun at my end.
* = Personal opinion, as it's subjective and not objective like the others. They won't count.
Taking this hack to the objective side, I've found it to be an underrated one - While it had its bad points it also had good ones that made the hack fun to play, and the latter is what mostly matters in a hack. It had good level design overall, it wasn't unfair at my end so all I have to say is that the author did put effort on it. All the author will need is to double-check his hack for fixing bugs and related stuff.
I think the hack should be accepted. But as I've mentioned to the author, double-check your hack for bug fixes and stuff.
As for the difficulty I'd suggest Normal. Overall, the levels weren't easy neither hard at my end.
Good stuff, keep working like that for the future, it seems you're taking the right way for getting even better at SMW hacking!
+1'd users:
- Wakana-chan (+2'd for reviewing an update)
- JackTheSpades (+3'd for reviewing an update)
- Everest (+3'd for reviewing an update)
- JulienZ57