Originally posted by NamelessOriginally posted by Theultimate12Well, just for the sake of it, here`s a WIP of Act 1 of Rusty Ruin. Again, if there`s anything I can do to improve this, I`ll start working on it right away.
https://www.dropbox.com/s/51p71u3u4ca0s4b/Sonic%203D%20Blast%20-%20Rusty%20Ruin%20Zone%20%28Act%201%29%20%28SNES%20Style%29.spc?dl=0
- it's missing a lot of notes
- the samples are loud, especially the square. is everything just playing at full blast?
- that one guitar sample sounds really gross. i know what it was
trying to do, but
- why does it sound like your adsr/gain/whatever values are set so that the sample never, ever, ever ends? needs more decay bro
- not required but panning is your friend
-Yeah, that`s because of the MIDI itself. I dunno if its just a problem with me removing the chords, but I dunno how to fix that tbh.
-Well, I did took out some of the volume, but if its still loud, I`ll try to fix it.
-Actually, that`s Street Fighter 2`s sitar I used. I dunno what to change for, though.
-Well, I just kinda left it without ADSR because I thought the squares would sound weird in the melody with it, but then I remembered that`s only when you lower the attack and the other values. I`ll try to put another square with ADSR and see if it works.
-Yeah, I`ll admit, that was a fault on my part, but since this is a WIP I didnt care much for it. I`ll add some panning the next time I update, though. lol
EDIT: Well, here is what I could do for now:
https://www.dropbox.com/s/51p71u3u4ca0s4b/Sonic%203D%20Blast%20-%20Rusty%20Ruin%20Zone%20%28Act%201%29%20%28SNES%20Style%29.spc?dl=0
Tbh, I dunno what would be more fitting instruments. I tried my best to make the song as ``ruiny´´ as possible while giving it the same funk the original had, but I dunno what would be the best instruments for that feeling.