Language…
26 users online: 1UPdudes, Abstract, badummzi,  Blaagon, CharlieUltra, CroNo, dashlet, Dennsen86, DixyNL, GamesInTweed, GiraffeKiller, Hammerer, Inflagrandy, JezJitzu,  MarioFanGamer, Metal-Yoshi94, MorrieTheMagpie, mtheordinarygamer, Papangu, playagmes169, rafaelfutbal, Romiori, Rykon-V73, Ryrir,  Segment1Zone2, TheOrangeToad - Guests: 298 - Bots: 470
Users: 64,795 (2,369 active)
Latest user: mathew

Luigi Story Saga

Standard

Hi Guys, JaphethMario21st. This is my current project Luigi's Story Saga. It is a choconilla hack. It has custom blocks, ExGFX graphics, maybe custom music.

Beginning Story of the hack.

After the events of the original Super Mario World, Princess Peach is been rescue. The yoshis invite them for a party, but Princess Peach have some errands to do in the Mushroom Kingdom. So Mario and Luigi went to the party. After the Party ended, a terrible news has come. The Elder Yoshi been murdered and the magic key is been stolen. But at least they find the letter and it is from Kning Boo, they only have two weeks to stop him. Then Later Luigi is the middle of nowhere.

World 1-1: Tiki Tiki Beach



Wanna See the Level in VIdeo

Made By: Choconilla Rise's Creator Underway/Undy

I"M REELLLL!
[email protected]

You did a really nice job! I love how it looks, but the palette of the stones are too dark in my opinion. It also looks fun.
Tiki Tiki Beach seems to be quite well made though I would suggest that you avoid placing to many objects close together (especially decoration) as confusion can arise at times. I cannot really see anything wrong in the screenshots you have presented except that in the item box (or what used to be it since it is not a "box" anymore), the bottom tiles are cutoff. Add some outline to the lower part of them.
Looks great! I cant wait to see more
World 1-2: Pipe Plant Port

This is second level and...personally I think it's an okay level.



Fireflowers are now included

Made By: Choconilla Rise's Creator Underway/Undy

I"M REELLLL!
[email protected]

Hey, this actually looks neat! I like the tileset of this level and the palettes look quite pleasing, although I find the palette of the clouds to look a little weird with a blue background area. I find it a little weird to use plants onto pipes like that though, it's not a very nice decoration idea at all IMO but you don't have to change it.

Waiting for more progress from this hack for now, keep working!
Oh, splendid! Splendid! Tiki Tiki Beach looks a little crowded but Pipe Plant Port looks perfect! Maybe some HDMA make it look better.



Ooh, those aesthetics are actually really pleasing to look at! I definitely like the way the level is designed as well too, it looks great; I guess my comment can also be applied to 1-1 as well. I'll be watching this hack
Okay? This is very good! The aesthetics are lovely, it looks like you put a lot of effort in it. My only complain is the plants on the water floating. I find it a bit weird. Just my opinion though, so it still is up to you to change it or not. Also, as Mors already said, maybe you can add a HDMA to spice it up a little, hmm?

About the level design itself, it looks just awesome. I really love your enemy placement, however.. it is a bit too hard for the second level in my opinion. There are lots of enemies, (note that there is nothing wrong with it) and not much places to rest. However, I may be wrong here cause obviously, you didn't show all of the level. So yeah, that's all.
This hack is looking amazing so far! The level design is looking pretty solid and the aesthetics are impressive. I'm also really digging the combination of graphics you have going on within these levels. Though there's quite a lot of decoration at least within the first level shown you have the game play to prove the hack is not all about looking fancy which I like.

Great start so far!
My Youtube Channel for Hacking and Gaming.
I really dig your aesthetics, they're very nice. Your levels also look interesting. Yeah, the first level has a lot of decoration. Try to avoid overusing it to reduce confusion or at least you can make them darker to avoid "eye-confusion". I think the brick outlines can be dark brown instead o black. Maybe they'll look a bit nicer.

Other than that, it's a really good hack.
Small suggestion: Make the red/blue platforms flip their tops back when you hit the ON/OFF switch - that'd make more sense for the player. That aside, I hope you make a nice usage of this gimmick for this level!

Oh, and you don't need to remove the plants. In real life, there are plants that actually float on the water.
Nice idea indeed! Also another tip: If you can put something that shows if the on-off switch is set to on or off, it would be pretty helpful. Or you can just use exanimation as Mirann said.
Nice idea with the bouncing mushrooms. As for the ON/OFF, you can change something in the status bar with ExAnimation or make the mushroom palette change depending on the ON/OFF switch status. You can also use the flopping idea Mirann mentioned.

Good idea.
Eeeeh, I think bouncing mushrooms don't look really good. You can make them look like bouncing mushrooms from NSMB.



@Mors: But these are the vanilla graphics =P I don't really think that these are good, but still, I think that the creator wants to keep it vanilla for the most part.
World 1-3: Fuzzy Mushrooms
This is the first level where I only use vanilla graphics. Except for the SMB3 Brick.


Second Section: Layer 1 + 2


Made By: Choconilla Rise's Creator Underway/Undy

I"M REELLLL!
[email protected]

dang, that's pretty nice! your palettes are great, and your level design looks very fun to play.

the sdy hdma looks fascinating, while everything else matches with their respective ambiances. i also like how the brick blocks, the question blocks, and the message box have a different squarish shape to them. what sticks out the most are the combined tilesets. in my opinion, those bush dots are a bit too dark (in the 1st screenshot behind luigi).

i'm really looking forward to this hack!
My Inspiring Quotes on Personal Growth and Change:

"Resolved financial/personal problems equal greater growth!"

"The only constant thing in life is change; nothing is set in stone. The old is replaced with the new. Forgive yourself for past mistakes. When many different problems in your life are resolved (personal, financial, etc.), newfound strength and confidence is gained in the process. Usually, failures, lack of assertiveness, disappointments, incompetence, low self-esteem and lack of self-respect, financial struggles, and setbacks can cause us to change and take action to solve any problem, leading to increased strength and confidence. This you learn from experience.

I have been experiencing this aforementioned newfound strength and confidence myself for the past FOUR to EIGHT years or so, getting stronger with each passing year, learning with each mistake I make and becoming more joyful in the process. Because of this newfound confidence I've acquired over the years, finding my passion is of utmost importance in 2022! You can develop this strength and confidence in yourself as well!"


To whoever's reading this, you are amazing and you are capable of doing equally amazing things. Gather confidence and be yourself! Say goodbye to the old you and welcome the new you! It wants to arise every moment, but you don't let it. Learn from your mistakes and never make that mistake again! Find your passion and live it!"

Finding my passion in life, but I may still be active on SMWCentral from time to time. Still enjoy playing many hacks, but I'm widening my perspective on life and opening myself to the new.
Everything looks like a lot of fun here, keep up the good work. Though, the on/off switch gimmick seems unnecessary to add, I'm sure the level operates fine without it.

Standard