NEW REFERENCE POINT, NEW DEMO
IGNORE ABOVE, CLICK ME INSTEAD
Permanent link to old submission
The title screen has a horribly off-center, badly proportioned title. The X's in the corner are quite ugly, as well as the boxes around the berries.
The intro level has some changed palettes and a very Engrish message box. Perhaps it'd be better to just write it in Portuguese.
The overworld is one giant fuchsia screen that doesn't really look like anything. There are no clear paths to other levels, so I had to mash buttons to find them.
Birds Collection makes no sense: Yoshi's House birds replace the flying fish graphics, which makes it deceptive because it's not a graphic associated with harm. The level itself has been extended and has nothing worth while on the left, and the right has a goal post immediately after you scroll.
Mix Minigame 2min has some very cool outer space graphics. It starts with a star run, then you need to spin jump off of a very low, GLITCHED Torpedo Ted that goes along the bottom of the screen to get across a hole. It needs to be moved up. This part drags on extensively with no toss-up except for two platforms obstructing your flow. You then get thrown into an autoscrolling segment where bubbles float your way. The goal sphere is also glitched. Besides glitches, this level has a graphical problem: the bottom row is missing ground tiles where they're supposed to be present. Gameplay-wise, the level had a lot of empty sections in the beginning.
Run Minigame 1min is a shallow Yoshi's Island 3 edit. It's kind of unclear the first time through that you have to go up. The level does test your ability to scale solid blocks quickly from the bottom to the top before the screen's scrolling catches up to you, but other than that, there's nothing noteworthy about this short, enemy-free level.
Me and Bazooka 1min is pretty much the same concept as Mix Minigame 2min's second section, except it's nearly impossible to do without savestates. It also uses the bottom row of Lunar Magic for ground -- and forces you to walk along it -- which is a huge no-no because it's impossible to see in ZSNES and even very difficult to see in other emulators which display the top row of pixels from the bottom row of Lunar Magic. This level also has a glitched goal sphere.
Game Point Refresh is a Yoshi's Island 4 edit, with everything removed... I swam pretty much forever only to find a flappy bird at the end and then I exited the level through a side exit. End of game...?
Eh, I'd say the hack might meet the length standards, but there's too much in the way of glitchy graphics, and a large portion of the hack is really underdeveloped or just a repeat of another concept seen in another level within the hack. There isn't enough variety or thought. I think Shy Guy's collision when "Super" or "Fire" is questionable as well, and the fact you can't distinguish "Super" Shy Guy from "Small" Shy Guy is also confusing.
Difficulty: Normal
+1
Wakana
Everest
Eevee
Just look above you...
If it's something that can be stopped, then just try to stop it!
IGNORE ABOVE, CLICK ME INSTEAD
Permanent link to old submission
Quote
File Name: Shy Guy Mini-game World
Submitted: 2014.06.21 ~ 22:21:17 by AnOtakuGamer
Claimed: 2014.06.21 ~ 22:45:06 by Counterfeit
Rating: 0.0
Authors: AnOtakuGamer
Demo: Yes
Length: 4 exit(s)
Difficulty: Normal
Description: Shy guy mini-game island are an hack that your objective is the classic
Reach the final area
but in this hack each level have an special thing
like
Never Stop Run
etc
Tags: classic, mini hack, speedrun
Download: Download - 139.48 KiB
4 downloads
Submission Notes: oh please i want this are the necessary. this is the 1st demo and my first hack
Submitted: 2014.06.21 ~ 22:21:17 by AnOtakuGamer
Claimed: 2014.06.21 ~ 22:45:06 by Counterfeit
Rating: 0.0
Authors: AnOtakuGamer
Demo: Yes
Length: 4 exit(s)
Difficulty: Normal
Description: Shy guy mini-game island are an hack that your objective is the classic
Reach the final area
but in this hack each level have an special thing
like
Never Stop Run
etc
Tags: classic, mini hack, speedrun
Download: Download - 139.48 KiB
4 downloads
Submission Notes: oh please i want this are the necessary. this is the 1st demo and my first hack

The title screen has a horribly off-center, badly proportioned title. The X's in the corner are quite ugly, as well as the boxes around the berries.
The intro level has some changed palettes and a very Engrish message box. Perhaps it'd be better to just write it in Portuguese.
The overworld is one giant fuchsia screen that doesn't really look like anything. There are no clear paths to other levels, so I had to mash buttons to find them.
Birds Collection makes no sense: Yoshi's House birds replace the flying fish graphics, which makes it deceptive because it's not a graphic associated with harm. The level itself has been extended and has nothing worth while on the left, and the right has a goal post immediately after you scroll.
Mix Minigame 2min has some very cool outer space graphics. It starts with a star run, then you need to spin jump off of a very low, GLITCHED Torpedo Ted that goes along the bottom of the screen to get across a hole. It needs to be moved up. This part drags on extensively with no toss-up except for two platforms obstructing your flow. You then get thrown into an autoscrolling segment where bubbles float your way. The goal sphere is also glitched. Besides glitches, this level has a graphical problem: the bottom row is missing ground tiles where they're supposed to be present. Gameplay-wise, the level had a lot of empty sections in the beginning.
Run Minigame 1min is a shallow Yoshi's Island 3 edit. It's kind of unclear the first time through that you have to go up. The level does test your ability to scale solid blocks quickly from the bottom to the top before the screen's scrolling catches up to you, but other than that, there's nothing noteworthy about this short, enemy-free level.
Me and Bazooka 1min is pretty much the same concept as Mix Minigame 2min's second section, except it's nearly impossible to do without savestates. It also uses the bottom row of Lunar Magic for ground -- and forces you to walk along it -- which is a huge no-no because it's impossible to see in ZSNES and even very difficult to see in other emulators which display the top row of pixels from the bottom row of Lunar Magic. This level also has a glitched goal sphere.
Game Point Refresh is a Yoshi's Island 4 edit, with everything removed... I swam pretty much forever only to find a flappy bird at the end and then I exited the level through a side exit. End of game...?
Eh, I'd say the hack might meet the length standards, but there's too much in the way of glitchy graphics, and a large portion of the hack is really underdeveloped or just a repeat of another concept seen in another level within the hack. There isn't enough variety or thought. I think Shy Guy's collision when "Super" or "Fire" is questionable as well, and the fact you can't distinguish "Super" Shy Guy from "Small" Shy Guy is also confusing.
Difficulty: Normal
+1
Wakana
Everest
Eevee
Just look above you...
If it's something that can be stopped, then just try to stop it!