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fixme: "Broken" hacks approved from remoderation

Originally posted by Skye
SimFan96 and I are currently working on fixing Mario Gives Up 2.


well SimFan96 managed to bugfix the two Luigi Adventure OSE hacks such as this one and this one about a few weeks ago.

now waiting for him to bugfix the Luigi Adventure 3 OSE hack
I submitted a fix for Super Mario Challenge

Edit: it's been accepted.
NewPointless
I just fixed Le Avventure di Mario 3 which music broke in accurate emulators, however I can't submit it due to the hack not having a fixme tag. I posted it on my Talkhaus post and the link to the fixed hack from dropbox is here.
big boo's revenge got a recent bugfix. so far I haven't found any problems with this new version (music doesn't break) & playing it in snes9x 1.60


waiting to see if this specific hack will get fixed for accurate snes emulators & real snes hardware as that one has some broken music when I played it several years ago
I have an old hack, made for ZSNES, I'm considering trying to get to work with modern stuff. What steps would I need to perform to get it working on modern things? Is there a good guide somewhere, or will I need to likely remake everything from scratch? I'm talking like Lunar Magic 1.63/1.65, and 2010 or so.
Originally posted by mapsking
I have an old hack, made for ZSNES, I'm considering trying to get to work with modern stuff. What steps would I need to perform to get it working on modern things? Is there a good guide somewhere, or will I need to likely remake everything from scratch? I'm talking like Lunar Magic 1.63/1.65, and 2010 or so.

With one exception, most old tools wouldn't make your hack break on modern emulators in most cases. The biggest culprit for hacks breaking is the old Addmusic. So if your old hack didn't have custom music, it's worth trying it out in a modern emulator and checking if it works right away.

If it did have custom music, you can try running AddmusicK on it - it removes the old Addmusic code on its own, or at least it should. Of course, that'd remove all the custom music you had inserted, so you'd have to rebuild your soundtrack from stratch with modern, AMK-compatible ports.

If the hack's a bit too clobbered, those steps might not work, and the best course of action might be to port your stuff over - levels, graphics and maps - to a new ROM and rebuild your list of ASM resources/music with modern resources and tools, which takes a fairly bigger amount of effort.