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Decompressing GFX in Gameboy Games
Forum Index - Non-SMW Hacking - Misc. ROM Hacking - Decompressing GFX in Gameboy Games
Pages: « 1 » Link
So, I wanted to make a GFX hack for Mega Man II that would use Mega Man III's sprites. So I go in and, the graphics are all compressed. I've been using yy-chr for doing this, and I was wondering, what can I do to decompress the GFX into a usable state?

(By the way, Mega Man II's graphics are mostly uncompressed, so that's noteworthy).

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Pages: « 1 » Link
Forum Index - Non-SMW Hacking - Misc. ROM Hacking - Decompressing GFX in Gameboy Games

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