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Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
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"Pay To End Level" by nick 139
Forum Index - Valley of Bowser - Moderation Questions - Blocks - "Pay To End Level" by nick 139
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File NamePay To End Level
Submitted:2014-06-21 08:56:48 PM by nick 139
Authors:nick 139
Act As:130
Includes GFX:No
Description:When you hit this block, it will end the level if you have 30 coins.(You can change the amount) VIDEO:
Downloads:Permanent Link

Removal Reason:
Nice block you got there, works fine too. The only problem I have is this:
LDA #$29
STA $1693 

whenevery you want to mess with the actlike setting ($1693) you should never forget to also change Y accordingly. $1693 only holds the low byte of the actlike setting, so if you tell the block to act like 0230 (instead of 0130) your code would make it act like 0229, because you didn't set Y.
So just add an LDY #$01 ontop

LDY #$01	;\
LDA #$29	; | Act like 0129
STA $1693	;/

Minor stuff:
While you're at it, you may want to remove this RTL
LDA #$2A  
STA $1DFC	;Play wrong sound
RTL		;<-- unneeded

The code keeps running and will run into the RTL after the MarioHeadInside label anyway, so there is no need for a second one.

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Forum Index - Valley of Bowser - Moderation Questions - Blocks - "Pay To End Level" by nick 139

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