Permanent link to IPS
Since the previous review I've made for this hack, I noticed you changed some things in your hack, although I can't say these were an improvement of most of the bad points of your hack.
The idea of having Kirby as the player in your hack may have improved a little, but it's still not executed well. I noticed you changed a few graphics of your hack, like one of the foreground tilesets and background, although I think you could've changed the rest to make the graphical style of the hack be memorable, as well that it'd avoid graphical clashes of "8-bit" with SMW. The level design could've been worked more as well, because I really noticed a ton of levels that felt like blatant edits from the original levels of the ROM, not to mention they also had other flaws. Lastly, in this topic, you've left the Switch Palace levels unchanged, which was even more boring to play, in my opinion, since players generally expect different levels in SMW hacks, not the original ones or their blatant edits.
In the topic of flaws for this hack, at the end of "DreamWorld 1" you can notice this cutoff at the end of the level. In "DreamWorld 2" the camera settings of the level are really annoying, sometimes I've got hurt unfairly at the grass area you reach with the stairs, because the player isn't forced to only reach that area only using stairs but he can reach in any way he wants, for this, I suggest you to change the camera of this level to "Vertical Scroll at Will" which would work better for this level. In "DreamWorld 3" it's almost impossible to climb this stair since the mushroom ledges are solid and make things get annoying and confusing due to the player's common sense, and at the end of the level, by running a bit, there's this cutoff. "DreamLand 4" was also one of the levels which I mostly felt that was made of blatant edits of the original levels, togheter with "DreamLand 5" which sometimes had sprite memory issues near this area. Lastly, you didn't fix the overworld issues I mentioned before, the border still looks wrong because the colors are off, as well for the sea, causing the impression of cutoff.
To finish the review, I can't say the hack has improved since my previous review. You still lack experience on hacking and common sense, I recommend you to play some of the hacks in the Hacks Section, that'd help you a lot to get more experience and you'd eventually be better at hacking.
Difficulty would be Easy.
+1'd users:
- Eevee
- Mayonnai
- Jack-kun
- Wakana-chan
- Koopster
File Name: | New Kirbys DreamWorld Demo |
Submitted: | 2014-07-03 09:24:41 PM by Aaronhoffer |
Authors: | Aaronhoffer |
Demo: | Yes |
Length: | 12 exit(s) |
Difficulty: | Normal |
Description: | (New Stuff) (Graphics in Levels now look like the Graphics in the Overworld) (Fixed Sprite Limits in Dedede Castle 1) (Made WaddleDees Stompable) (Fixed the bug where you could not play the bonus game) |
Since the previous review I've made for this hack, I noticed you changed some things in your hack, although I can't say these were an improvement of most of the bad points of your hack.
The idea of having Kirby as the player in your hack may have improved a little, but it's still not executed well. I noticed you changed a few graphics of your hack, like one of the foreground tilesets and background, although I think you could've changed the rest to make the graphical style of the hack be memorable, as well that it'd avoid graphical clashes of "8-bit" with SMW. The level design could've been worked more as well, because I really noticed a ton of levels that felt like blatant edits from the original levels of the ROM, not to mention they also had other flaws. Lastly, in this topic, you've left the Switch Palace levels unchanged, which was even more boring to play, in my opinion, since players generally expect different levels in SMW hacks, not the original ones or their blatant edits.
In the topic of flaws for this hack, at the end of "DreamWorld 1" you can notice this cutoff at the end of the level. In "DreamWorld 2" the camera settings of the level are really annoying, sometimes I've got hurt unfairly at the grass area you reach with the stairs, because the player isn't forced to only reach that area only using stairs but he can reach in any way he wants, for this, I suggest you to change the camera of this level to "Vertical Scroll at Will" which would work better for this level. In "DreamWorld 3" it's almost impossible to climb this stair since the mushroom ledges are solid and make things get annoying and confusing due to the player's common sense, and at the end of the level, by running a bit, there's this cutoff. "DreamLand 4" was also one of the levels which I mostly felt that was made of blatant edits of the original levels, togheter with "DreamLand 5" which sometimes had sprite memory issues near this area. Lastly, you didn't fix the overworld issues I mentioned before, the border still looks wrong because the colors are off, as well for the sea, causing the impression of cutoff.
To finish the review, I can't say the hack has improved since my previous review. You still lack experience on hacking and common sense, I recommend you to play some of the hacks in the Hacks Section, that'd help you a lot to get more experience and you'd eventually be better at hacking.
Difficulty would be Easy.
+1'd users:
- Eevee
- Mayonnai
- Jack-kun
- Wakana-chan
- Koopster