Before you get your hopes up: no, this is not a release thread, but I encourage you to read on.
As of now, the VLDC collaboration hack is officially finished. This actually marks SMWC's second ever full-scale collab hack that has been completed, with the first being SMWCP (and the third being SMWCP2 .. whenever that happens). This is the first time I've ever attempted to turn a contest into a full hack, and thanks to people following my instructions during the submission period, there were very few issues with graphics/secondary exits/Map16/etc. overwriting one another. That's fantastic!
What I ended up doing was exactly as I had promised from day 1 - all of the levels are laid out and open from the get-go so you can play them in any order you'd like. Only the best and the worst levels are in ranked order - the rest are scattered across eight worlds. I should also note that there are no events in the hack, nor is there any "prize" for completion. Assuming a future version of this is made, such a feature might be implemented, but for now, you can play them/enjoy them at your own pace. Finally, to deal with the switch palaces, I have taken four entries from the "Valley Switch Palace" 24 hour contest and put them into the hack (though they are not ranked).
You can expect the following at C3:
-The IPS, which contains 82 submissions + 4 switch palaces for a grand total of 86 playable levels.
-A ZIP containing the music. We've created several remixes of SMW's main theme to stick with the "vanilla" theme (fire, fortress, etc) and, as per usual with collabs these days, we've created a set of custom map compositions. These will all be free for you to use.
In the meantime, enjoy a few teaser screenshots:
To all of you who submitted a level: thank you for making this possible, and I hope you enjoyed the contest/collab this year. I will be shutting down this forum in the next week in anticipation of the C3 release, but until then, you are welcome to discuss it all you'd like.
Thanks!
As of now, the VLDC collaboration hack is officially finished. This actually marks SMWC's second ever full-scale collab hack that has been completed, with the first being SMWCP (and the third being SMWCP2 .. whenever that happens). This is the first time I've ever attempted to turn a contest into a full hack, and thanks to people following my instructions during the submission period, there were very few issues with graphics/secondary exits/Map16/etc. overwriting one another. That's fantastic!
What I ended up doing was exactly as I had promised from day 1 - all of the levels are laid out and open from the get-go so you can play them in any order you'd like. Only the best and the worst levels are in ranked order - the rest are scattered across eight worlds. I should also note that there are no events in the hack, nor is there any "prize" for completion. Assuming a future version of this is made, such a feature might be implemented, but for now, you can play them/enjoy them at your own pace. Finally, to deal with the switch palaces, I have taken four entries from the "Valley Switch Palace" 24 hour contest and put them into the hack (though they are not ranked).
You can expect the following at C3:
-The IPS, which contains 82 submissions + 4 switch palaces for a grand total of 86 playable levels.
-A ZIP containing the music. We've created several remixes of SMW's main theme to stick with the "vanilla" theme (fire, fortress, etc) and, as per usual with collabs these days, we've created a set of custom map compositions. These will all be free for you to use.
In the meantime, enjoy a few teaser screenshots:
To all of you who submitted a level: thank you for making this possible, and I hope you enjoyed the contest/collab this year. I will be shutting down this forum in the next week in anticipation of the C3 release, but until then, you are welcome to discuss it all you'd like.
Thanks!