Welcome to the 7th 24 hour design challenge. In case you're new or haven't done this before, what happens is that I will post a theme/challenge below and you will have 24 hours (from now) to create it in Lunar Magic and submit it. That's all there is to it, so with that being said, here is the challenge this time:
A New Big Boo Boss Battle
Remember the Big Boo Boss from Donut Secret House? The one that you needed to use three throw blocks to kill? That's older than dirt nowadays, so your job will be to design a new Big Boo Boss battle. I'm looking for one that's creative, funny, crazy, weird, creepypasta-styled, whatever you think would "spice up" the original battle. Here are the rules:
-Use any custom sprites, blocks, music, or other "chocolate" resources you wish.
-Change the graphics of the Big Boo.
-Change the HP of the Big Boo (ROM address x183A2).
-Make the arena as small or large as you'd like.
-Work with a partner.
-Edit the Big Boo sprite in any other way besides changing his HP and graphics. I want the challenge here to revolve around the design of the surroundings/methods to hit him rather than editing the Boo itself.
I'll be looking at the whole package, but here are some spots you should focus on:
If you need inspiration, ASMT had a fantastic Big Boo boss battle which you can see here. This is the level of work I'd like to see in the entries:
You have 24 hours (until Sunday, July 6th @ noon EST) to post your IPS in this thread. Any discussions/questions can be posted in the Discussion thread.