Tip: Entering a door or pipe, activating a P-Switch or grabbing a star, completing the level, hitting a message block, and dying will cause issues on the title screen, such as causing musical glitches, or trapping the player in an endlessly-looping level.
During her war against Niscura, Sicari killed a certain vampire who worshipped the evil goddess. However, the sister of this vampire, Scarlet found out about this and after deciding mankind was too selfish, she decided she would make everyone suffer - that is by destroying the entire galaxy! Sicari's robot friend, K-16 must venture into space and prevent this by shutting down the space stations that are harvesting powers from the stars to create black holes!
Features include -
100% custom GFX
And a ton of hex edits and ASM
This hack is meant to be challenging - in this demo, I've hidden an extra level that will grant you with a reserve tank to help you through your adventure!
I hope you enjoy this demo, be sure to give feedback :3
I've given about four levels a play in this demo, and I must say that I'm really impressed. While in the beginning I got kind of lost since this hack is way different from SMW itself, I really liked the graphics. Did you draw them all by yourself? You're really skilled with this stuff!
The level design looks pretty consistent. The levels haven't really been linear so far, with the exception of the third level, but welp, I guess there's not too much else to be done with that gimmick. You have a good enemy usage, too.
One complaint I have is about the sound effects, mainly the jump one. I dunno, it's kind of annoying in my oppinion. Maybe you could change it to something more, uh, jump-like? The enemy stomping sound didn't do it too well for me, even considering the player is a robot.
I believe I haven't played your previous hack, but the plot there seems to be pretty well developed. I'll keep playing later since you know, there's a lot of other stuff to check, but I'll certainly love to continue playing. Everything in this hack made me really interested to play more. :3
This demo hack is actually a very good one!! And I seriously mean it. All of what was done on it was made with effort, and it does notices.
I really enjoyed playing all their levels, and I mean ALL. Even the small resting area in the beggining was great.
The story is good and original. You don't really need to play the one before, but it does helps giving a better experience.
The only thing I saw where a certain amount of glitches. Some dissapearing sprites, some weird ones, and a few slow down. This, however, was kept to the minimum, and the glitches themselves are harmless. But you can expect a few glitches in demos. I'm sure you can make things better for the full release.
My final rating for this demo hack, is a 9/10.
And if I can give an advice to all the ones who play it as well; you better become a duck jumping master.
Also, don't freak out when the second boss dissapears. That's part of the battle.
Looking at the trailer I can see some really sweet stuff, a few parts looked a bit bland but I'm pretty sure that was just my impression. Having played your work before, I'm expecting a lot of good stuff from this, and the fact that you're aiming to make it challenging keeps me more hipped. I also noticed your graphic style has improved although K-16 doesn't look very different from Sicari. I'll probably play it when you have the complete version since I don't like playing demos, but keep up the good work.
I haven't played a game in this series yet but your artwork you've been posting on IRC has got me curious. I just completed your demo, and you, sir, are a cruel and unusual level designer. I really admire the visual style this game has.. it's coherent and it looks almost like it belongs on Sega Genesis rather than SNES (take that as a compliment because I love the Genesis and we don't get a whole lot of Genesis-looking things.) Probably the most unforgettable part was that weird midsection of the Asteroid Base... the physics threw me for a loop, but at the same time, it made perfect sense.
Great work, Eevee.
Just look above you... If it's something that can be stopped, then just try to stop it!
I wan't ask something
I looks kinda silly asking that but what exactly the red K-16 do?
I finished the demo but still don't know.
Those ExAnimations you used in the "mushroom" is pretty nice >,<.
And the amazing thing are those coins >,< they have nice crystal graphics... I loved those graphics ...
Oh. Well seeing as K-16 can freely fire lasers in this game, the "fire flower" became kind of redundant. I left it in the game, but now it serves the purpose of allowing you to switch back to firing lasers if you have the fox tail. It would be very unfair if you had to get hurt to do that. :>