I must say that I am rather amazed by all of the effort put into making this. This contest is indeed one of the most interesting things this site has had so far in its many years of existence. While I have not played the majority of the levels, I have played quite a lot of them independently (as in... individual IPS files) and I was generally impressed with the results although there had to be some downfalls like the not so good levels here (no offence to anyone who designed them - I still believe you genuinely did your best to design are level for the most part). I am also quite impressed with Ladida's work on the overworld. The palettes used are amazing and create a great atmosphere where the player can already feel what the hack is like. That is wonderful and the first impression is good. There had to be some redesigning of some submaps due to a small controversy however I still think it is generally the best overworld designed for the hack. I also congratulate the other overworld makers for at least trying (I will reveal now that my vote was for entry #7 although I would have picked entry #5 at time were it not for the "issues" although that has now been resolved).
I would also like to extend my congratulations to the top three winners which are Blue Leaf, Morsel and WhiteYoshiEgg. I enjoyed playing your three entries. I am all for doing this again next year I suppose. It has taken little over seven months to get it to completion which seems to be long, but the effort was definitely worth it in my personal opinion. My only concern would be that signups are only available for a limited amount of time. Seeing as we got many entries submitted this time, I do not really consider that a major concern although it still deserves to be mentioned. Finally, well done SNN for the effort of assembling this hack. I see that you were determined to go to certain lengths such as asking in the General SMW Hacking Help forum. It truly reflects the quality of this hack. I believe this is something SMW Central can be proud of, and we will all look back at it with our heads up in approval.
I suppose it is time to see what is in store for me in playing this hack. Seeing which switch palaces you have picked will certainly be interesting. Now enough of me rambling, time to look at the other C3 releases and the actual hack itself.
I really loved this VLDC. Even though I'm not the level designer type or such, I admire this excellent idea you had S.N.N. and it worked pretty well. Some day I plan when I feel I should play a hack to enjoy, this will be the first one I will be playing. A few levels I gave a peek in testing shows how creative and how is beatiful vanilla graphics and mainly, the dedication of the designers. This is a type of hack that everyone will love it, from the most classical players to who likes a bit of insanity.
Congratulations guys. All of you who worked on a level, a song, ASM fanciness, or tried your hand at making a map, and congrats especially to you SNN, who had this amazing idea (?), but especially managed to execute it to the end and didn't give up. This is definitely the best VLDC we've ever had, and I'm so hoping that next year's will be just as great or even better. :D
Can't wait to give the final product a play. I'm not doing it right now since I want to check out as much stuff as I can, but this is a definite must-play!
-------------------- Currently sporadically streaming my playthrough of Odd Sands in our Discord's voice chat.