This is a long one-level hack I came up with. It is pretty much vanilla except for using SA-1 and custom music. It features a similar room arrangement and distinct palette style as Item Abuse, and I’m not sure what category to place this hack in. Kaizo, maybe? What I mean by that is, it starts out fairly reasonable in difficulty, like an early part of a regular hack, and then it steadily gets more and more difficult, kinda like an endurance test. It crosses over into Nintendo Hard RttC inspiration, and then eventually dances on the border between really hard regular hack and Kaizo, and then finally into Kaizo, so it’s sort of like Kaizo evolution. It’s part regular, part joke, part really hard regular, part Kaizo, and part puzzle.
Totally not copied from the first iteration of Punishing Pothole.
Non-laggy version of the beginning of Yoshi's Island 2, but with 11 or 12 Koopas instead of just 8.
Totally not copied from the Combo Breaker demo.
Might be an interesting vanilla gimmick.
A concept that was originally meant for one of the brutal bonus stages in Luigi's Challenge but I decided it would better fit here. Mario is not underwater.
A warp to later in the level if you can wall-catch.
Apparently the file wasn't corrupt. I think one of the plug-ins for playing videos crashed, which might explain why I couldn't view any videos at all earlier.
Note: IDK why it says "bad checksum" but it should be playable.
--------------------Legacy custom music
How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.