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Abusion (one level regular/Kaizo/puzzle/joke/whatever)
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2014 - Abusion (one level regular/Kaizo/puzzle/joke/whatever)
Pages: « 1 »
This is a long one-level hack I came up with. It is pretty much vanilla except for using SA-1 and custom music. It features a similar room arrangement and distinct palette style as Item Abuse, and I’m not sure what category to place this hack in. Kaizo, maybe? What I mean by that is, it starts out fairly reasonable in difficulty, like an early part of a regular hack, and then it steadily gets more and more difficult, kinda like an endurance test. It crosses over into Nintendo Hard RttC inspiration, and then eventually dances on the border between really hard regular hack and Kaizo, and then finally into Kaizo, so it’s sort of like Kaizo evolution. It’s part regular, part joke, part really hard regular, part Kaizo, and part puzzle.
Screenshots:

P-Switch race

Totally not copied from the first iteration of Punishing Pothole.

Non-laggy version of the beginning of Yoshi's Island 2, but with 11 or 12 Koopas instead of just 8.

Totally not copied from the Combo Breaker demo.

Might be an interesting vanilla gimmick.

Definitely Kaizo.

Ditto.

Ambiguously Kaizo.

4bular.

A concept that was originally meant for one of the brutal bonus stages in Luigi's Challenge but I decided it would better fit here. Mario is not underwater.

A warp to later in the level if you can wall-catch.
VIDEO Apparently the file wasn't corrupt. I think one of the plug-ins for playing videos crashed, which might explain why I couldn't view any videos at all earlier.
Download
Note: IDK why it says "bad checksum" but it should be playable.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Looks cool, and a very different concept from other hacks. I like how it transitions from being a normal level to a Kaizo/puzzle level after particular sections, and the use of the sprites while under effect of SA-1 (as in, at least they didn't cause heavy slowdown or disappear momentaneously). It's certainly something I'd be playing, so I'll do it right now.

Btw, the ending is funny. :P
I wanted to end it on a more difficult note (nearly pit) but due to time constraints, impatience, and laziness, that just didn't end up materializing. Such harder rooms that were cut included
cape flying while piloting a coin snake, flying while mushroom juggling and while avoiding Fishin Boo, and juggling 7-8 mushrooms during auto-scroll.


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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
and juggling 7-8 mushrooms during auto-scroll.

...o_o It would be harder to perform that, especially since I would have to abuse the Shift button repeatedly and it would become too tiresome having to do that on every particular bit.

Taking out the last phrase, I agree that you could have a better end for the stage, but leave it as it is if you feel like it's needed.
I watched the video and, wow, that was really weird. But in a cool way. Very interesting level.

Seeing 12 fuzzies on a single line looks really silly for some reason #smw{^_^}

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Well that was interesting. The dolphin room and banzai bill room were my favorite parts. Also, I always had the feeling you'd eventually kill Mario and reference back to Mario graveyard.
Originally posted by Sixcorby
Also, I always had the feeling you'd eventually kill Mario and reference back to Mario graveyard.

Is it because I mentioned Zombies ate my Neighbors in the description?

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Pages: « 1 »
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2014 - Abusion (one level regular/Kaizo/puzzle/joke/whatever)

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