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The Second Reality Project 2 "R" Release
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2014 - The Second Reality Project 2 "R" Release
Pages: « 1 2 3 4 5 6 7 »
Awesome! It was completely unexpected for this to happen; everyone was waiting badly for this, including me, so I'll make sure I download and play it right now. Hopefully the redesigned levels are even better.
Congratulations on completing your hack!
I look forward to playing this for the next few days.
Awesoeme!! After I finish up my playthrough of the VLDC hack, I'll replay TSRPR before I sink my teeth into TSRP2! Glad I could help make it happen, FPI!

Your layout has been removed.
As I stated a few times before, TSRPR was the first ROM hack I ever played in my life. I've been waiting for this one to be released ever since I first saw the thread for it. I can't wait to play it.

Also, do you plan on releasing an MP3 soundtrack at some point? The one you made for the prequel was what inspired me to make one for The Devious Four Chronicles.


Vanilla Twist!
Can I kiss your face?

This diamond of a hack really needs to be played. 4 Years of development, man, you must have been optimizing your hack for the best user-experience. Congratulations.

On Pixel Art Requests: I generally do not accept free work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that second part. I do not accept speculative work as I do have various art I made on-hand with me. I am more receptive to paid work and equivalent exchange of resources (trades) in which case, you can DM me wherever I have an active presence on for the details and we can work something out. If not, then don't DM unless absolutely necessary.

Answer my questions, FPI:

1) Why don't used your TSRPR1 Soundtrack in TSRPR2?
2) Will you release the TSRPR1 and TSRPR2 Soundtrack at C3?
3) And the TSRP3 progress?

I'm currently playing your hack and found a bug.

You forget to put no horizontal and vertical in the bonus level (flower part)
Originally posted by FPI
Here it is, at long last.

*insert fanfare*

Looks like all that hard work really paid off.

Good job on the hack. :)
The MIDWAY/SECONDARY EXIT bug has plagued this rom!

Not really, but the newest version of Lunar Magic causes the level editor to count Secondary Exits, and Midway Entrances as sprites, as seen here:

It's not much to worry about, but it causes a LOT of issues for those of us who are making rom hacks like you and I, especially REBOOTING a rom to todays' standards.


I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

Originally posted by Roberto zampari
Answer my questions, FPI:

1) Why don't used your TSRPR1 Soundtrack in TSRPR2?
2) Will you release the TSRPR1 and TSRPR2 Soundtrack at C3?
3) And the TSRP3 progress?

Those are all literally questions you can answer yourself if you think about it a little.

The bonus stage is a bit messed up. When you go right, you see more of the level to the right (aka You put some far out to the right and it's causing the sprite for the bonus game to glitch out).

Other than that, no problems so far. Great game! Definitely was worth the wait!

EDIT: S.C.O.R.P.I.O.N. already addressed the issue, so if you don't know what the hell I'm talking about, look at his post. Glad I wasn't the only one to notice this. :)
Played trough the first two worlds and...this is REALLY GOOD!
I've enjoyed the OST and level design so far! I've seen some changes between the original one and this, and I liked them a lot!
What I'm not enjoying that much is about invisible blocks' positions, which caused me a few issues (like getting hit), but I still think these issues are because I'm a dumb too...

Good job FPI!

Suika Ibuki - 25107
I've been seeing the screenshot's and news from FPI-Productions.
And finally it have come >,< . Now i just can't wait for the fellow ship
of the switch(i quite don't remember the name >.<)
I was looking for this at last it was released! I'm going to play it. #smw{:TUP:}
FUCK YEAH! This week is getting so awesome! 8D
Thanks, FPI! Also, I see what you did there. You know. Releasing a trailer of the game at C3 to trick us all into believing the game is going to come much later and then - BAM! - releasing the game at the same C3! Very clever indeed!

Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
OH MY GOD. Oh my God.

I remember playing the original version when I joined SMWC, back in 2008. I was 14. TSRP and TSRP2 have always been my favourite hacks, and my first inspiration for 6 years of hacking.

I've been following the news for this remake, and here it is, out of the blue. Brb, nostalgia time.
Working on Quest on Full Moon Island 2.
Update: May 5, 2016
i'm on world 2 on the game have to say this hack is a amazing so far great job FPI.


I'm playing this hack right now & so far, it's one hell of a masterpiece! Keep up the good work, FPI!

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The Second Reality Project series is one of the first bunches of hacks I played back when I was first getting into SMW hacking. Your hacks have always been fun and enjoyable, so I'll definitely be playing TSRP2R!

Loved the trailer for this as well, too!
Layout by Mirann <3
Well, I've got a major issue.

I cannot advance further into the game.

On the Ghost Train, after you defeat Zycloboo, the game takes you to the bonus game where you can't escape. I defeated him multiple times, and still no going past that level.

It's a shame, because I was really enjoying the game, but unfortunately, that one issue has stopped me for right now. :(

EDIT: Well, I tried it again, and surprisingly enough, the cutscene worked this time, and was able to access the next world. Phew! Still, that's something to be concerned about.
Pages: « 1 2 3 4 5 6 7 »
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2014 - The Second Reality Project 2 "R" Release

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