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The Second Reality Project 2 "R" Release
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2014 - The Second Reality Project 2 "R" Release
Pages: « 1 2 3 4 5 6 7 »
Awesome, TSRP was my first hack I ever played. Cant wait for more!

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I played the other TSRP series, so I'm definitely going to play this too!
I almost finished the game, but I can't find the final top secret area and I have no clue on where it is.
Can someone give me a tip on which level it is?


I don't think there will be other bugs after ghost train, at least within 2 worlds (secret stuff) to be completed. That's good.
This game has lovely soundtracks. I'm looking forward to these on youtube.
Not sure what happened here, but when I finished this level:

with all 100 stars, a bonus game appeared and I was able to move camera on the right:


Sorry if this was posted already.
Yep, that's a known bug.

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World 6 done.

• I like how you tied Golden Yoshi to the Catgoom Kingdom.
• This has nothing to do with the game itself, but I noticed that in the original trailer, Little Boo's voice had an echo effect, but in the remade trailer, he doesn't. I thought it's a nice compliment to Zycloboo's echo effect and Thirlox's robotic distortion (which is nice in itself, since he is a techomancer).


75/112 Exits found (66%)

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Counterfeit // FIRE AND FORGET [~]
(CCCP:~) counterfeit% cat чики-брики.txt
I just wanted to post to say that this SPC is amazing. I was wondering if an HD version of it existed anywhere presently. If you are releasing the whole soundtrack in MP3, I'd love to be notified of the release via PM so I don't miss out on the thread.
✪ ✪ ✪ ✪ ✪
~ COU/NTERFEITGTX460 ~
Gentoo Linu/x userEx-Sta/ff
Overcaffeinated/My Anime_ List
I AM SILLY_2A Supporter
I haven't unlocked all exits yet (forgot how to get most of them while playing TSRP2), but I finished it, and... I'm pretty much amazed. I love the revamped graphics and the new custom music in this hack. Some of these changes are also very nice, as they make this hack more challenging (or easier at parts) and exciting. Somehow I liked TSRP a bit more than TSRP2, but both of the "Reloaded" remakes are amazing. Great work on this, FPI. Can't wait for more and for TSRP3. :D
99 exits in and still can't find that entrance to Catgoom Kingdom.

Btw, loved the plot twist at then end when you decide to fight Zycloboo without finding the Kingdom first.

Edit: I'm pretty sure that the middle pipe at the bottom of World 7 is the pipe that leads back to that top middle area of World 6, hence leading to the locked door which is supposedly the entrance to Catgoom Kingdom. I'm also sure that finding either a second exit (if the secret area is in one of the yellow levels) or a 3rd exit (if the secret area is in one of the red levels) will cause a map even in which a bridge forms between the pipe that leads to that area back in World 6 and the pipe that leads back to World 1.

Either I'm missing something obvious or this is really well hidden. Also trying to avoid using Recover Lunar Magic to find out this secret entrance, lol.
World 7 has reached its end.

• The visage of the empowered Zycloboo is surprisingly creepy.
• Judging from the scene you see after hitting the Power Swith, I guess Cursed Fountain has been moved to Starshine Mountain?
• The First Reality can now be visited through the Gateway Room (leading to Peach's Castle) and Marty's Secret Base (apparently leading to Monty's Mansion from TSRPR). There's nothing significant I could do regarding this so far, though.
• Marty's no longer at his base, so if you still haven't found the Yellow, Blue, and Red Switches by this point and you need his hints for finding them, too bad.
• I like that you still keep how to reach the final Top Secret Area a secret.


91/112 Exits found (81%)

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FPI, take this gift with you.

Edit: finished the hack, it has surprised me more than what I've expect, especially with secret stuff.
I've missed two levels, but I have some clue on where they are. I'm just tired.
So...congratulations FPI! One of the best hacks ever...seriously.


I'm calling this a day.
A secret world completed.

• I love Mega Munch's reaction when Guardicat said, "Yep!"
• The fair from TRSP3 is foreshadowed in Goomba's Birthday.
• This doesn't count towards my official playthough so far, but there's a secret side-quest where you thwart Thirlox' attack on the First Reality.


102/112 Exits found (91%)

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FPI, you should take Nintendo job at making Mario Bros games. This hack should be on Virtual Console. Good Job man. Good Job.
Game complete.

• I'm surprised that there's an alternate final boss battle against Zycloboo.
• I like how the ending you get when you fight Zycloboo without the help of the Catgoom Kingdom characters calls back to the credits of both TSRPR and the original TSPR2.
• I love the detail in Battle of the Mages where there are Thwoos above Kamek and the petrified residents of the castle and Thwomps above Thirlox, all trapped in magical barriers.
• If you try to revisit Bowser's castle through Starshine Top after Battle of the Mages, you'll just be redirected back to the gateway at Monty's Mansion, allowing you to revisit Marty's Secret Base. Handy if you didn't reach Starshine Top through normal means and want to revisit the earlier worlds.
• You know what I just realised? Without Marty's Secret Base and Battle of the Mages, this hack would have 109 exits just like the original TSRP2!
• I'm a little sad that there's no cast of characters like in TSRPR.


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Originally posted by NES Boy
• I'm a little sad that there's no cast of characters like in TSRPR.


I would have liked to do that, but there weren't really enough level left to pull that off. (Maybe not a bad thing, TSRPR's ending took ages to complete...)


Also, TSRP2 v2.1 is released, which should fix all mentioned bugs. It's also submitted to SMW Central by now.

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Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

Originally posted by Buried Alive
FPI, you should take Nintendo job at making Mario Bros games. This hack should be on Virtual Console. Good Job man. Good Job.


The game wouldn't sell very well, however.

Originally posted by MrDeePay
Originally posted by Buried Alive
FPI, you should take Nintendo job at making Mario Bros games. This hack should be on Virtual Console. Good Job man. Good Job.


The game wouldn't sell very well, however.



Well, give this hack it own case art and replace it with NSMB2 or NSMBU.
Originally posted by Buried Alive
Originally posted by MrDeePay
Originally posted by Buried Alive
FPI, you should take Nintendo job at making Mario Bros games. This hack should be on Virtual Console. Good Job man. Good Job.


The game wouldn't sell very well, however.



Well, give this hack it own case art and replace it with NSMB2 or NSMBU.
Been there, done that.
TSRP
TSRP2

Anyhow, great work on TSRP2R. Going to play it whenever I have the time, that's for sure. :)
This is an awesome hack. Just beat the Ghost Train and wow what a difference. This hack is brilliant and by the way the original TSRP was the hack that got me into hacking

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Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
Alright, I've been trying for several days now but I need help: Does anyone know how to beat the "ANCIENT MOUSE TRAP" level? I'm stuck at the end of the level where you can touch the goal, but you'll fall and die if you haven't made the star block appear, and I can't find any ON/OFF switch for the life of me.
Pages: « 1 2 3 4 5 6 7 »
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2014 - The Second Reality Project 2 "R" Release

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