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[Tool] LM "Addons": Layer 3 Background Editor, Visual Graphics Selector, UberASM Editor
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2014 - [Tool] LM "Addons": Layer 3 Background Editor, Visual Graphics Selector, UberASM Editor
Pages: « 1 2 3 4 5 6 7 » Link
Why is this nearing the bottom of the second page.

I'm pretty sure I can't much more to what everybody else said, but I do want to say that having this does make even the less experienced users can want and learn how to use these parts of the hacking scene. Great work as always Kip.
I finally tried these addone and, except for the UberASM editor, nothing else seems to work, regardless of the instructions shown in the first post.
And when I try to save in the UBERASM editor, LM sort of crahses.
Edit: I decided to try on a clean ROM and it crashes.
Edit: #tb{D:}
3rd edit: Would have worked a video tutorial of some sorts.
Okay, I simply cannot get the layer 3 editor to work correctly for me. Some sort of in-depth tutorial or... something would be nice.
"freespace not updated"

xkas sucks so

That aside, these are some really neat things right here. Nice job.
Originally posted by HackerOfTheLegend
Okay, I simply cannot get the layer 3 editor to work correctly for me. Some sort of in-depth tutorial or... something would be nice.

I'm on the same train as you are. I sent Kipernal a message, so just waiting for him to come back.

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Hm...okay, now I tried the options menu and that crashed. Also, is there any way to save the new tilemap files as specific GFX numbers or load the graphics from an existing ExGFX file? And seconding the ability to put the Layer 3 Customizer patch in a subfolder.
Originally posted by HackerOfTheLegend
in-depth tutorial

Link.


Yes, the video is kind of a joke, but it does show how to put layer 3.
So, now the background shows up properly, but the palette is bad. This is the L3 background as it's supposed to appear:

(the green BG trees)

And this is how it appears in my level:



As you can see, the palette in my level is... off.
I think that's the back area color, if not, then you forgot to copy a palette.
I copied all the right colors, and I tried using different background colors, but nothing got it to show correctly.
Cool! this tool is very useful!, but, i have a problem.



I think the images speaks for itself, why does it happen?, I use WYE's sprite status bar (the DCK one), is that the problem?, help me! please

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Un proyecto en el que estamos trabajando los hackers hispanos, aun quedan lugares!.

Originally posted by HackerOfTheLegend
and I tried using different background colors, but nothing got it to show correctly.

No, back area color, the sky color, this:


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Originally posted by StanTheMackiar
Cool! this tool is very useful!, but, i have a problem.



I think the images speaks for itself, why does it happen?, I use WYE's sprite status bar (the DCK one), is that the problem?, help me! please



By the way, Another problem, why does the venus and piranha plant hide between the BG and the layer 2, the should normally hide behind the layer 2 and appear above other layers, how do I fix this?

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Un proyecto en el que estamos trabajando los hackers hispanos, aun quedan lugares!.

Originally posted by Magiluigi
No, back area color, the sky color, this:


That's what I meant, but whatever. Like I said, trying out different colors did not work.
Originally posted by Rykon-V73
I finally tried these addone and, except for the UberASM editor, nothing else seems to work, regardless of the instructions shown in the first post.


I updated the instructions. It seems you may need the x86 version of the runtime regardless of your computer's architecture. Please try downloading that.

Originally posted by Rykon-V73
And when I try to save in the UBERASM editor, LM sort of crahses.


Lunar Magic should definitely not be crashing. These addons are absolutely completely separate from it. See what happens after the VS runtime is updated.

Originally posted by Rykon-V73
Edit: I decided to try on a clean ROM and it crashes.


Did you remember to save at least one level like it says in the first post?

Originally posted by Rykon-V73
Edit: #tb{D:}


Maybe.

Originally posted by Rykon-V73
3rd edit: Would have worked a video tutorial of some sorts.


Did you checkout the demonstration GIF in the first post? I'm not going to pretend like it's a completely comprehensive tutorial, but it should get you through the basics. Failing that, there's a simple instruction list in the Help menu that might be useful.


Originally posted by HackerOfTheLegend
Okay, I simply cannot get the layer 3 editor to work correctly for me. Some sort of in-depth tutorial or... something would be nice.


See the previous quote. I'll make a proper tutorial once I get the time, but for the time being I'm kind of hoping that the GIF and explanation in the Help menu will suffice.

Originally posted by Daizo Dee Von
I'm on the same train as you are. I sent Kipernal a message, so just waiting for him to come back.


Yes. Please try installing the x86 version of the runtime and see if that helps. It seems to be working for a bunch of people so far.

Originally posted by imamelia
Hm...okay, now I tried the options menu and that crashed.


Yes, it seems Microsoft did something stupid that basically broke compatibility for extension methods between .NET 4 and .NET 4.5. I don't know how. Either way I'm working on it.

Originally posted by imamelia
Also, is there any way to save the new tilemap files as specific GFX numbers or load the graphics from an existing ExGFX file? And seconding the ability to put the Layer 3 Customizer patch in a subfolder.


In a roundabout way...if you have a GFX slot use the normal SMW GFX and then click on the button to change the GFX (the one that shows the current GFX), you can manually select which graphics to use for that slot. If you didn't import from a ZST you can skip that first step and just click on the GFX button.

Originally posted by StanTheMackiar
I think the images speaks for itself, why does it happen?, I use WYE's sprite status bar (the DKC one), is that the problem?, help me! please


That's an IRQ problem.

If you don't know what IRQ is, that's fine. It's basically...uh...

Uh...

Basically the normal Sprite Status Bar has an option to sort of "disable" IRQ, which makes the background not be all funky like that. WYE's Sprite Status Bar seems to do something with the IRQ, but it may not be enough.

Either way the important thing is that it's fixable. I'll look into it.

Originally posted by StanTheMackiar
By the way, Another problem, why does the venus and piranha plant hide between the BG and the layer 2, the should normally hide behind the layer 2 and appear above other layers, how do I fix this?


For the same reason that they do if you're using an HDMA gradient. Again it's kinda complicated, involving main screens and subscreens and stuff. This patch may or may not help in that regard.

Originally posted by HackerOfTheLegend
That's what I meant, but whatever. Like I said, trying out different colors did not work.


If you change the back area color, can you see a difference in the level? If so you just need to change the back area color to be the correct color for that background.
I should get a new layout.

Probably won't, though.
Ummm...



Is it really a trap or a false positive from my antivirus?

Anyway, these tools are looking to be helpful, though a readme would have been nice to add as well, plus if there was a choice to move the three new buttons to the far right rather than have them on the bottom expanding your LM toolbar vertically, if people would want the choice.

I think I'll wait until these utilities are made more stable. Good job and good luck man.
Originally posted by levelengine
Ummm...

Is it really a trap or a false positive from my antivirus?


It's quarantining because it hasn't been downloaded by thirty thousand people yet and because of whatever it defines as "suspicious behavior", which probably means "found on a website that mentions 'hack'". Its claim is completely baseless here.

Originally posted by levelengine
Anyway, these tools are looking to be helpful, though a readme would have been nice to add as well


On the to-do list, along with a bunch of other stuff right now.

Originally posted by levelengine
plus if there was a choice to move the three new buttons to the far right rather than have them on the bottom expanding your LM toolbar vertically, if people would want the choice.


It's a limitation of Lunar Magic; not something I can change at all.
I should get a new layout.

Probably won't, though.
Change my back area color to the correct color? I already said that I couldn't figure out the correct color. I've tried lots of colors, but none worked.
You can just use Paint to get it from the screenshot with the color picker tool.
Originally posted by HackerOfTheLegend
Change my back area color to the correct color? I already said that I couldn't figure out the correct color. I've tried lots of colors, but none worked.

congrats you just learned a bit of portuguese today

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Pages: « 1 2 3 4 5 6 7 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2014 - [Tool] LM "Addons": Layer 3 Background Editor, Visual Graphics Selector, UberASM Editor

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