Welcome to the thread for Sicari Remastered! If you've saw me at C3, you'll know I've made the decision to remake Sicari for various reasons. Other than being a graphical update to suit my modern style, this hack will also be fixing many issues and problems that were present in the original hack. Uh - that list is too long to post here though. You probably came here for the screenshots - here they are!
Sicari has been redesigned since the first hack. Like all of my other characters, her head is now much smaller, and her arms and legs are longer. Her hair is also a bit different too.
After spending over a year making Sicari, I've grew REALLY sick of this level. You can't quite imagine. It is nice for me to see it again with different graphics though...
A common complaint about this level was that the birds didn't look dangerous, and that it wasn't obvious they couldn't be jumped on! That should be fixed now, as the birds have spiky backs. The mist also isn't showing up for some reason, but it's okay, as I'm renaming some levels anyway.
Niscura's castle is further in the distance, and Jerry's castle is also visible in the background now as well, as that makes sense. Without realizing, I actually made the new tileset have similar design to the VERY first version of this level. (Which looked really crappy BTW. Play demo 2 to see what I mean)
1-5 (Haven't done anything to 1-4 yet)
The original version of this level looked horrendous, and the background was just a darker version of the foreground bricks. I'm actually rather pleased with how it turned out this time around.
Anyway, that's all for now. My updates here probably won't be very frequent, as my main priority is "K-16 - Story of Steel" but I promise to show off all the levels I can.
Even though many people already said it, I'll say it again; Your graphics are very well made, but of course, since I'm supposed to find a mistake in everything, (cause I am really picky) (also I were not being serious, but seriously, I may be overlooking, I am sorry if you think I am overlooking) in the first level, some objects are behind the grass, and sometimes, the grass is behind the objects. Nothing important, but I found it weird for some reason. Also, the layer 3 font is not looking that readable, sorry. It sure is not bad, but I find it pretty hard to read it. I must get closer to the computer screen to read it easily.
Thanks for your feedback, much appreciated. Regarding what you said, you'll notice that I haven't redrawn the font or the spikes yet since the original hack, that's probably why they look odd, but don't worry, I'll be doing that soon enough. :>
Berk SMW Graphics Moderator
I've got another update! I have no screenshots today, however I DO have some information for you all. It's regarding levels!
While the original had 33 levels, this remake will have around 40! Rejoice! This is because I am adding an additional level to each world, plus two more to Niscura's Castle. (Which only had four before, yeah, I was lazy)
Those levels returning also won't just be graphically enhanced. Many levels will be lengthened, and changed around. In the original some levels were ridiculously short, and seeing as I'm using midpoints this time, there's no excuse for that! ^.^
How far along would you say your are with this remastering project?
Good question. If I really want to, I can push for a winter C3 release date along with K-16, however that may be a bad idea. The remake shouldn't take too long, and I'll put my full focus on it if (and I will) I finish K-16 first. Thanks for the comments. ^.^
Anyway, here are some screenshots of the first new level - The Crystal Mines.
These mines are built over a huge underground lake, and were previously abandoned before Niscura took over and continued their operations.
Presenting "Techno Time" which is a remake of "Cyberspace Run" from the original.
As you can see, the level now has a proper background. The ground tiles are very similar to the original, however they have been reshaded and you can no longer see the background behind them. What you probably didn't notice is that the foreground and background are ExAnimated. This gives the level more of a technological feel to it. This is also one of the levels I plan to extend, as the original was very short.
Anyway, please comment and give feedback! Much appreciated! ^.^