i finish the new version of Dynamic Z. This version include the follow features:
-Antidesync system: dynamic sprites never have bugs with desynconization of graphics or something similar.
-Now Dynamic Sprites doesn't need to use extra bit.
-Now you can use a lot of dynamic sprites on the screen and never cause a graphic glitch.
-Semi Dynamic Sprites : in this version you can make sprites that load all their graphics when start on the screen and all others sprites that are equales, share that graphics, you can make semi-dynamic sprites that use only a half of SP, a complete SP or 2 SPs. They only can use SP2 or SP3.
-Giant Dynamic Sprites: you can put on the screen a Dynamic sprites of 96x96. Only 1 on screen.
also includes any stuff of old version:
-Can use the double of dynamic sprites on the screen than DSX.
--8 dynamic sprites of 32x32,4 of 48x48 OR 2 of 64x64
-Allows activate a 50% more mode but when you use 50% more mode you cant use status bar, yoshi, podoboos and others things.
--12 dynamic sprites of 32x32,6 of 48x48, 2 of 48x48 and 2 of 64x64 OR 2 of 80x80.
-You can change any graphic on the fly.
-You can change any palette on the fly.
-You can change the graphics and palette of the player.
-You can activate a mode to disable mario dynamic routine and make your own player graphic routine.
Also the new version includes some helpful documentation:
-Tutorial and readmes.
-Common Codes to make copy paste (code to change gfx,palettes, player gfx and palette, alternate terrain or colors,etc..).
-Dynamic, Semi-Dynamic and Giant Dynamic sprites Templates.
I am making the documentation, the patch will be avaiable this week when i finish the documentation.
My Discord Server