The next week i will upload a new version of dynamic Z.
The next version will have:
-Vram Reserve system: sprites can reserve space on vram of SP1, SP2 or SP3 to load their graphics, all sprites of the same type that reserve space can use this reserve space, others sprites can't reserve a space if this space is used by other sprite. It can be used to make semi-dynamic sprites or giant dynamic sprites.
-Anti-Desync system for dynamic sprites: A dynamic sprite will use always the same space on Vram while it is on screen, if a dynamic sprite can't load its graphics then it will wait up to have the oportunity to load them and will reserve their space on vram.
-Compatibility with MarioDMAer, 32x32 player and LX power ups.
Notes:
Semi-Dynamic sprite: a sprite that use a lot of graphics and it load all their graphics on SP1,SP2 or SP3 when it is spawned. You can use up to 12 Semi-Dynamic Sprites on the screen if they can upload their graphics on SP1,SP2 and SP3.
Giant Dynamic sprite: A very big dynamic sprite, they can be of 128x128 or 144x144. you only can have 1 Giant Dynamic sprite on the screen and they use an animation of 15 fps or less.
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Youtube
Twitter
SMWControlLibX GitHub
My Discord Server
Snestorage where you can download my resources
The next version will have:
-Vram Reserve system: sprites can reserve space on vram of SP1, SP2 or SP3 to load their graphics, all sprites of the same type that reserve space can use this reserve space, others sprites can't reserve a space if this space is used by other sprite. It can be used to make semi-dynamic sprites or giant dynamic sprites.
-Anti-Desync system for dynamic sprites: A dynamic sprite will use always the same space on Vram while it is on screen, if a dynamic sprite can't load its graphics then it will wait up to have the oportunity to load them and will reserve their space on vram.
-Compatibility with MarioDMAer, 32x32 player and LX power ups.
Notes:
Semi-Dynamic sprite: a sprite that use a lot of graphics and it load all their graphics on SP1,SP2 or SP3 when it is spawned. You can use up to 12 Semi-Dynamic Sprites on the screen if they can upload their graphics on SP1,SP2 and SP3.
Giant Dynamic sprite: A very big dynamic sprite, they can be of 128x128 or 144x144. you only can have 1 Giant Dynamic sprite on the screen and they use an animation of 15 fps or less.
------------------------------------------------------
Youtube
SMWControlLibX GitHub
My Discord Server
Snestorage where you can download my resources