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Dynamic Z Preparing V3.7
Forum Index - SMW Hacking - Resource & Tool Releases - Dynamic Z Preparing V3.7
Pages: « 1 2 3 4 »
Finally i finished the university then i have a lot of free time, i am working on Dynamic Z V3.7, it will be finished during august or october. What is new?

-Easier installation, it wont require manual !Freespace anymore to use its library.
-Dynamic sprites only upload graphics to the VRAM when it is necessary.
-Some optimizations.
-Now you can use 30fps and 60fps dynamic sprites on the screen, but each 60fps use 2 30fps slots.
-Better Giant Dynamic Sprites Support.
-Better Semi-Dynamic Sprites support.
-Better Custom Player support. (requires Player hijack)
-Now you can change the limit for graphics change (on the V3.5 the limit was 0x800 bytes per frame or 0xC00 bytes if you use 50% more mode, now you can change that limit depends on your necessities).
-Original Player Palette is uploaded only when is needed. (requires Player hijack)

I'm so excited for this! The graphical changing capabilities look like a lot of fun to play with.
Pages: « 1 2 3 4 »
Forum Index - SMW Hacking - Resource & Tool Releases - Dynamic Z Preparing V3.7

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