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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
$7E:13E3 - Ruberjig
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E:13E3 - Ruberjig
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Player is wall-running flag.

#$00 = not wall-running.
#$02 = on bottom left (45° angle).
#$03 = on bottom right (45° angle).
#$04 = on top left (45° angle, on top of the wall).
#$05 = on top right (45° angle, on top of the wall).
#$06 = on the left wall.
#$07 = on the right wall.

**Also, Mario is able to run on the wall when $7E:007B reaches #$24.

Note that custom block codes will not run while wall-running!

The difference to the accepted version is that the blue area was added. The exact speeds aren't really relevant to that address.
I would accept it if the relevant 24 was found and submitted to the ROM map, though. It fits better there.

<blm> zsnes users are the flatearthers of emulation
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Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E:13E3 - Ruberjig

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