Banner
Views: 845,062,516
Time:
24 users online:  1UPdudes, ageVerrly, brickblock369, CalHal, crm0622, Dark Prince, EgonV, Gamer Appledash, Heraga, LeaderAngelo, loganj551, Mellonpizza, NewPointless, Roy_Maluco, Ruberjig, Sancles, shane, Sokobansolver, Sonck's entertainment, Sparkysie, The_Uber_Camper, TheInsanity115, Torchkas, Ultima - Guests: 74 - Bots: 108 Users: 46,471 (2,734 active)
Latest: DoomRater
Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
$7E:13E3 - Ruberjig
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E:13E3 - Ruberjig
Pages: « 1 »
Quote
Player is wall-running flag.

#$00 = not wall-running.
#$02 = on bottom left (45° angle).
#$03 = on bottom right (45° angle).
#$04 = on top left (45° angle, on top of the wall).
#$05 = on top right (45° angle, on top of the wall).
#$06 = on the left wall.
#$07 = on the right wall.

**Also, Mario is able to run on the wall when $7E:007B reaches #$24.

Note that custom block codes will not run while wall-running!

The difference to the accepted version is that the blue area was added. The exact speeds aren't really relevant to that address.
I would accept it if the relevant 24 was found and submitted to the ROM map, though. It fits better there.

--------------------
<blm> zsnes users are the flatearthers of emulation
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E:13E3 - Ruberjig

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy