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Level 130 (World 8) - Amethyst Vein [Ported to actual base ROM, custom graphics applied (excluding BG)]
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMW Central Production 1.5 - Level 130 (World 8) - Amethyst Vein [Ported to actual base ROM, custom graphics applied (excluding BG)]
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Amethyst Vein 2.4 IPS

Changes in this version:

- A coin before the third p-balloon in the second p-balloon segment was shifted left so as to not lead the player blindly into Lava Lotus projectiles.
- A single block was removed from the final Puntin' Chuck's platform in the second p-balloon section.

Yeah...I probably shouldn't have even posted this update, but I feel like I'm extremely close to optimal before I slather a nice coat of paint on it.

Originally posted by AxemJinx
Come to think of it, another thing to consider is that the secret exit currently leads to a dead end on the overworld. I wonder how much we're going to change the layout.

At least it'll be easy to remove the secret exit from my level, if necessary. I hope that if it's changed, it can unlock something a bit more substantial.

Originally posted by AxemJinx
Judging by your stats, though, it doesn't look like clearing the first balloon section takes much time? If so, maybe the midpoint would be fine in its original location, especially if you think you've toned down both of the balloon sections. But then there's the section after the second balloon run to consider, which isn't exactly a cakewalk. Hmm.

That's a possibility. From what I've gathered, the first half of the level is easier but takes longer to clear while the second half is shorter but is generally tougher than the first. I should note that I don't believe the sections before the goal are as hard as in the first half, but I've placed tension on the player from clearing the p-balloon segment, making them anxious.

I guess, at this point, I should wait for feedback from other people on this, 'cause the placement of the midpoint really could go either way in my eyes. Thanks for showing so much attention to my little thread, which is just one level out of a great big many. :)
Amethyst Vein 2.5 IPS

It's been a few days, hasn't it? Insertion of the custom foreground and appropriate level redesign is complete.

Things to note:

- Still missing a background. I'll provide one myself, in all likelihood.
- Need to get rid of the Beloved Tomboyish Daughter music. I've listened to the entire onboard OST, but nothing else really suits the level.
- I haven't applied exanimation just yet, but now that I've figured out how to do it, that's coming next.
- Ever since I ported to the actual base ROM, I've been getting weird slowdown in spots that wasn't there before. I suspect the cause may be the new status bar.
- Ignore some of the weird, glitched graphics.
- The first p-balloon section was changed a bit to make it easier and to make the time limit on the second p-balloon less stringent.

Enjoy!
Design-wise, I think you're good to go. The only real complaint I have is a minor graphical one - I just don't think the two or three cement blocks you have throughout the level fit with that super nice tileset you've drawn. I'd remove/replace them. Otherwise, I was able to beat it savestateless and had an enjoyable time doing so.

As for the music, you can dig through the music section and find something you'd like to use instead. I think your level was the only one that used Beloved Tomboyish Daughter (if memory serves), so it'll be easy enough to replace.
Amethyst Vein 2.6 IPS

Things to note:

- Exanimation applied to the lanterns. I decided against adding sparkles to the amethysts, but if people urge me, I will do it.
- Reinstated red and blue switch palace blocks in most of their old locations. The level now uses all four colors in some fashion.

This will in all likelihood be the final demo of the level before I add the background and submit it.

As for music, I've narrowed it down to these choices, in order from most preferred to least preferred:

Ambience
Fear Factory
Rush Job
Cavern Caprice
Absolute Claustrophobia

@S.N.N.: You're right, the cement blocks should go. Also, I think one of the cutscenes in the Void used BTD, as well, but if cutscenes go the way of the dodo, then the hack really will be free of it.
Out of those five, I'd go with either Ambience or Cavern Caprice.

Originally posted by Mineyl
- Ever since I ported to the actual base ROM, I've been getting weird slowdown in spots that wasn't there before. I suspect the cause may be the new status bar.

I've been wondering about this, too.

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Go with Cavern Caprice. If Ambiance is the one I think it is (unless I'm thinking of another ThinkOneMoreTime song), then that would fit a shorter/simpler level. Fear Factory doesn't fit at all and I'm in no position to hear the other two, so I can't comment.

Originally posted by AxemJinx
I've been wondering about this, too.

Yeah, it's...unsettling. I'm not 100% sure it's the status bar, but that's the only thing I can think of that really changed.

Originally posted by MrDeePay
Go with Cavern Caprice. If Ambiance is the one I think it is (unless I'm thinking of another ThinkOneMoreTime song), then that would fit a shorter/simpler level.

This is Ambience, assuming you can listen to Youtube videos. In spite of the unfitting name and the "water" tag in the music section, it sounds fairly final world to me (though I concede that it does loop quickly).

EDIT: I added in an animation for the large amethysts, so that'll be a thing from here on out.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - SMW Central Production 1.5 - Level 130 (World 8) - Amethyst Vein [Ported to actual base ROM, custom graphics applied (excluding BG)]

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