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The Base ROM (8-14-14 update)
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMW Central Production 1.5 - The Base ROM (8-14-14 update)
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Originally posted by WhiteYoshiEgg
I suppose there's just a relative lot of code involved per counter (finding the right Y position to use and drawing the tiles), and that adds up.

If the counters had predefined, permanent Y positions, would that reduce processing cost to the point where we wouldn't notice any slowdown? Also, should the counters line the side of the screen, or the top?

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Forum Index - Sunken Ghost Ship - Old Contests & Events - SMW Central Production 1.5 - The Base ROM (8-14-14 update)

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