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Winter C3 2021 Content Spotlight
Ultima's Ports and Original Compositions!
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Level 18 - Treacherous Tower (W1 - Castle/Tower)
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMW Central Production 1.5 - Level 18 - Treacherous Tower (W1 - Castle/Tower)
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Hey all,

I played this hack a few times now, and one thing that I found frustrating is that this castle has much more potential than has come out right now. That's why I'd love to redesign this castle, using the same gimmick with the five yoshi coins unlocking a bonus room. (Some references to the original SMWCP are needed right #ab{:P})

I'm planning on keeping it completely vertical, like a tower should be. As the castle was pretty generic and uses a lot of different enemies, I have no specific theme yet, so suggestions are greatly appreciated.
A few of my thoughts from replaying it recently:

Originally posted by AxemJinx
Treacherous Tower
--Turn the first section into a vertical level. This is supposed to be a tower, so design it like one.
--Make it less cramped. This is still early-game, even if we move it to world 3.
--Remove the convoluted Yoshi coin sidequest, or redesign it to involve less backtracking and items.


I don't have any specific suggestions for enemy types; use whatever you think is appropriate for now.

This could also be a chance to incorporate some layer 2 mechanics into the level. I don't remember many vertical rooms in the hack that use layer 2 scroll.

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Forum Index - Sunken Ghost Ship - Old Contests & Events - SMW Central Production 1.5 - Level 18 - Treacherous Tower (W1 - Castle/Tower)

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