|File Name||Kirby's DreamWorld Demo Exstended|
|Submitted:||2014-07-24 08:31:09 PM by Aaronhoffer|
|Description:||Added a new and better ending to the demo|
Looking back on when I played the first version of this, this sure has improved A LOT.
The Kirby graphics (or whereever they are from if not Kirby) suit this FAR better than the ol' SMW ones
The levels themselfes seem to have improved quite some too. I caught myself having fun every now and then ^^. The biggest problem I have with the levels is that some are still blatand edited. Like I can totally tell that the first castle is originally Iggy's level and so on. You also seem to have gotten a bit more lazy on the later levels. It just strikes me as such sometimes.
The overworld looks fairly nice. The only thing I do wonder about... is there any solid way to tell if a level has a secret exit or not? You seem to be using the blue/yellow level tiles pretty baseless.
 This riding star thing is A: super cool B: Graphicwise a nightmare.
 You underground music is broken. So every sublevel and the undergound level later on itself that plays the music results in ALL the music in the hack sounding like cripple trying to breakdance on turntables. Thus the instant reject :<
 The corner is obviously wrong but there is also this gray in the walls, which I think shouldn't be there. IIRC, we host switch palace graphic add ons with slopes and all.
 green =/= gray
 You've got a random tile there + vertical scroll in a level with layer 3 tide is bad. Either disable it or apply the fix patch for that. + Goals on a level with layer 3 should be avoided, as they make it disappear when finishing the level
 Cape still looks silly + obvious edit of 103
 Bad palette, glitched background, sprite tile limitations. Also, and I've said this before, the smasher hurts Kirby even though he's suppose to have a 16x16 hitbox. You better take it out. + obvious level 101
 This looks silly + the missing background doesn't make too good of an appeal either.
 Is there any indication other than this block being red that it will hurt me? Because if so, I must have missed it.
 It feels kinda odd that I can jump on those bullets but not on the ones shot from the moving cannon. Nothing I'd reject this for, just wanted to point it out.
 Walkthrough wall + screen scrolls further than it should + blatand edit (not as bad as the others but still)
 WHAT THE FUCK IS THIS?
So yeah... imediat reject due to broken music but even without it, I'm not sure I'd accept it, given the blatand edits.
I like what how much this has improved already, so I'd like for you to work on those things as well ^^.
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6000 episodes completed ✓
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... what even am I doing with my life?