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Winter C3 2021 Content Spotlight
Ultima's Ports and Original Compositions!
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Level 004 - Sunny River - World 1 (Revision 2 Submitted)
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMW Central Production 1.5 - Level 004 - Sunny River - World 1 (Revision 2 Submitted)
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IPS (Revision 2)

Revision 2
--Modified the land formation on screen B | C to be less functionally awkward.
--Extended the row of cement blocks before the goal, to prevent blind drops onto the spiny below.

Revision 1
--Removed the portable springboard, and modified all corresponding areas to not require it.
--Enabled sprite buoyancy and added a few fish. This is a tide level, after all.
--Moved a yoshi coin to the second room.
--Raised a couple of ceilings and replaced a couple of munchers with cement blocks in the second room.
--Made a lot of minor enemy adjustments.
--Did some slight optimization to save a bit of space.

To Do List
--Fix palette and upside down pipe ends (waiting on graphics to be finalized)



Yea or nay?

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Looking pretty good. There are a few things of note, though.

- All too often in hacks have I seen setups similar to what's on screen 0B where coin or power-up blocks will be set directly on ledge tiles that Mario can hit from underneath. Unfortunately, there is a glitch that can kill Mario instantly if he hits the blocks at a certain angle or while running at full speed. Here's a video demonstration. Note that this is very unlikely to happen in this specific level, but if I point it out now, more people will hopefully know to correct it in future levels.

- This is a slight hang-up of mine, but I always found setups like the hills on screen 0B strange because they go behind other objects, yet Mario falls off the ledge when walking as one would logically expect to go behind the other foreground object. You don't have to change that, though.

- Also, the sublevel containing the goal has a potential blind drop onto a spiny on screen 04.

Good job on all the rest. #tb{:)}
Solution: make the ledge tile act like air.

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IPS (Revision 2)

Changes
--Modified the land formation on screen B | C to be less functionally awkward.
--Extended the row of cement blocks before the goal, to prevent blind drops onto the spiny below.


Thanks for testing! If there are no other issues, I'll send the MWLs to S.N.N..

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Forum Index - Sunken Ghost Ship - Old Contests & Events - SMW Central Production 1.5 - Level 004 - Sunny River - World 1 (Revision 2 Submitted)

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