-Spawn normal / custom / extended sprite like:
--From the sprite itself
--From the top of the screen
--Aiming to the Player (any direction)
-Making the sprite carryable routine (like the SMB2 sprites)
-Jumping routine
-Throwing an object in the sprite
-Layer 2 routine (similar to the Brutal Mario bosses)
-Sprites routines depending on Mario's controls
What do you think about these routines? Are these possible?
Maybe on future version, but not for the version that i am working now, also users can make their own templates for sprites, i will do a tutorial about how to do your own template.
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1) These template (codes) would be connected to an animation?
2) Making a custom bosses would need the dw. code for it, am i right?
3) Would be template (codes) used in other old sprites may be added in the sprite routine?
1) These template (codes) would be connected to an animation?
2) Making a custom bosses would need the dw. code for it, am i right?
3) Would be template (codes) used in other old sprites may be added in the sprite routine?
1) Yes, templates are connected to frames, animations and interaction.
2) dw code???. you need asm knowledge to do a boss, maybe i can do a template for bosses like a noob boss, but not a priority for the moments, maybe on future versions.
3) i did'nt understand this question.
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dw code???. you need asm knowledge to do a boss, maybe i can do a template for bosses like a noob boss, but not a priority for the moments, maybe on future versions.
He is talking about the whole pointer routine thing, like calling $0086DF with a value in A, then executing a 16-bit pointer; hence the dw thing.
Also, anonimzxw: tested some things you said that glitched out in Dyzen 1.0.0.1; at least, the whole exception thing after you delete a frame used in an animation seems to be work fina. I'll do further tests, though, so we can have an idea if bugs still exist, the nature of them if they exist, and if we can have more ideas on how to improve the tool, such as .cfg and .json file generation.
I requested the rejection of dyzen because I am doing a web site where I will upload all my resources and I prefere that the users download them from my web site. I will announce when I finish my official page, that page will have all my public sprites, new patches, tools and new versions of dynamic z, also resources for unity like assets, shaders, etc, tools for image edition and news about my videogames projects and the hack SMWRR, also it will have donation system for people who wants to collaborate or do requests. For now, if you want to use Dyzen or my Sprites, you can ask me by pm.
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I requested the rejection of dyzen because I am doing a web site where I will upload all my resources and I prefere that the users download them from my web site.
I requested the rejection of dyzen because I am doing a web site where I will upload all my resources and I prefere that the users download them from my web site.
What resources you're talking about?
Sprites, Dyzen, all tools of Snes Office and New Dynamic Z versions.
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Still WIP and not published for now, If you want to use some of my resources you can send me a PM.
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I fixed all important bugs of V1.0.0.0, currently I have the version v1.0.0.2 that works fine and without problems. The problem is that it works with giepy, I must change it to work with pixi
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So I finally got the .net framework I need working(Linux user). It's pretty impressive, I felt a little overwhelmed by the amount of options. I'll have to work into it slow to figure it all out.
So I finally got the .net framework I need working(Linux user). It's pretty impressive, I felt a little overwhelmed by the amount of options. I'll have to work into it slow to figure it all out.
Thanks, well I never used the tool on Linux, I don’t know if it works fine on that os.
I have a routine for solid interaction with player and other for interaction with sprites, using Dyzen system, I will upload some of those routines during the week.
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I am making a lot of routines that are useful for sprite creation and how to use them. All those routine will be on the documentation, for now the documentation is in spanish:
-A lot of differents interactions.
-A lot of movements.
-Some Misc routines.
-How to use all in Dyzen.
-How to edit the code.
-Any important information about how to do a sprite using Dyzen.
I hope to finish it during june and july.
Anyone who have ideas of routines to add to the documentation, can post here.
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