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Dyzen: Sprite maker
Forum Index - SMW Hacking - Resource & Tool Releases - Dyzen: Sprite maker
Pages: « 1 2 3 4 5 6 »
A few general movements that dyzen could use for basic normal sprites:
Flight of various types,
A bounce (such as a ball, or a spring) and a movement for rolling sprites similar to this-http://www.smwcentral.net/?p=section&a=details&id=15272
moving along walls and ceilings-http://www.smwcentral.net/?p=section&a=details&id=19441
a movement which follows or stays away from players (disco shell, or http://www.smwcentral.net/?p=section&a=details&id=19068)

A few interactions for basic sprites:
It kills other sprites it touches-https://www.smwcentral.net/?p=section&a=details&id=16924
sprites that can be set to float or sink, or even survive/float on lava could be useful.

so far this is all I can think of, but if there are others i will mention them as well

also this one is based on something I wanted several months back but never managed to find or have help creating so it may be specific, but the uses could be good for many other sprites as well but ill use my example to describe it.
Im unsure if this is interaction or movement, but its also fairly complex and unlikely to happen as i've been told it wouldnt be worth doing if it were even possible, but having the ability to create a sprite which can for example behave like a buzzy beetle/spiny mixed with a spiketop, it sticks to and moves along walls and ceilings, but when mario is near it drops down on him (if on ceiling) or jumps off the wall toward him (if on walls) in an activated kicked state (like shells) which can be upside down (spikes on spiny facing down instead of up meaning it can be jumped on) or normal (works like regular shell/spiny shell).

basically a combination of these different sprites https://www.smwcentral.net/?p=section&a=details&id=3614

https://www.smwcentral.net/?p=section&a=details&id=5992

https://www.smwcentral.net/?p=section&a=details&id=6040
News about Dyzen:

Finally i finished the university, then i have all my free time to do projects, during July i will upload documentation for Dyzen, that documentation will include:

-How works the Tool.
-Documentation RAM Address that use the tool.
-How edit routines made by the tool.
-How to build the logic of the sprite.
-How to do differents interactions of the sprite.
-How to do the behaviour of the sprite.
-How to do differents kinds of movement for the sprite.
-How to do Hit points and phases (for bosses).
-Templates for common sprites.

Also i am preparing new version V1.1.0.0 for winter 2020 C3.

Pages: « 1 2 3 4 5 6 »
Forum Index - SMW Hacking - Resource & Tool Releases - Dyzen: Sprite maker

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