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anonimzwx's Sprites and Gimmicks Release Thread [Oneil preview]

Here i will release sprites or gimmicks.

Download List

Sprites:

Megaman X sprite Pack : Batton Bone , Jamminger , Met

Gimmicks:

Rainbow Fortress: Video (Dynamic Z Required)

Only Video:

Sprites:

Megaman X Boss (only smwRR)

Mole Borer (only smwRR)

Gun Volt (only smwRR)

Yoshi Island Flippers (only proyecto latino collab)

Dr. Date Boss (old and probably i will remake it and release)

Gimmicks:

Wolfestein Chain Gun (probably i will release it)

Megamario Suit (only smwRR)

Pacman + EWJ: Puppy Love (only smwRR)



I don't make requests because I don't have time for this, I only release the simple sprites and gimmicks that i make for my own hack.

if you want, you can give me feedback to make a better version.

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It's a neat sprite. I can't wait for the other 2. By the way, in the GFX file that came with the archive, should I leave the explosion GFX untouched?
Could you make a stomp version for the metool, jamminger and batton bone?
Beat these sprites with fireballs is hard.
Originally posted by anonimzwx
when i finish the 3 sprites i will upload its to the sprites section.


this sentence says hi
Originally posted by Roberto zampari
Could you make a stomp version for the metool, jamminger and batton bone?
Beat these sprites with fireballs is hard.


i don't want add a stompable version because I want to make a sprite as close as possible to the original. But i will add spinjumped if you put the extra bit.

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SMWControlLibX GitHub
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Snestorage where you can download my resources
Originally posted by anonimzwx
Originally posted by Roberto zampari
Could you make a stomp version for the metool, jamminger and batton bone?
Beat these sprites with fireballs is hard.


i don't want add a stompable version because I want to make a sprite as close as possible to the original. But i will add spinjumped if you put the extra bit.

wait, wouldn't this just be possible if you checked the "dies when jumped on" flag in a .cfg editor, or do these sprites not work that way?
Your layout has been removed.
Originally posted by antimatterhunter
Originally posted by anonimzwx
Originally posted by Roberto zampari
Could you make a stomp version for the metool, jamminger and batton bone?
Beat these sprites with fireballs is hard.


i don't want add a stompable version because I want to make a sprite as close as possible to the original. But i will add spinjumped if you put the extra bit.

wait, wouldn't this just be possible if you checked the "dies when jumped on" flag in a .cfg editor, or do these sprites not work that way?


i use my own collision routine xD.

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Youtube
Twitter
SMWControlLibX GitHub
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Snestorage where you can download my resources
I've moved this over to the resource release forum, it better fit over here.

At any rate, I like what I've seen so far, and look forward to more of your releases. :)
Your layout has been removed.
Wow, that looks really nice. Might be a nice vanilla-ish sprite if I can use the regular bat graphics for it. I hope to see more stuff from you =)
These will be so goddamn useful, thanks for releasing these! :)
The flashing is a bit fast, but other than that, looks good.
I played the gimmick level. I died a few times, but it's ok. If you're going to release the code, then it might be good to have an SA-1 version. Also, an option to configure how many colors one can cycle through would be cool.
Originally posted by Rykon-V73
I played the gimmick level. I died a few times, but it's ok. If you're going to release the code, then it might be good to have an SA-1 version. Also, an option to configure how many colors one can cycle through would be cool.


sure, i will release the SA-1 version you would edit the colors.

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Youtube
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SMWControlLibX GitHub
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Snestorage where you can download my resources
I'm getting errors with the BattonBoneN.

Code
INIT 008000
MAIN 008016
error: tmpasm.asm: line 385: label [spriteFirst] not found [JSR spriteFirst]
error: tmpasm.asm: line 387: label [MarioSecond] not found [JSR MarioSecond]
error: tmpasm.asm: line 410: label [colision] not found [JSR colision]
error: tmpasm.asm: line 426: label [colision] not found [JSR colision]
error: tmpasm.asm: line 523: label [spriteFirst] not found [JSR spriteFirst]
error: tmpasm.asm: line 525: label [extendedSecondY] not found [JSR extendedSecondY]
error: tmpasm.asm: line 537: label [colision] not found [JSR colision]
Originally posted by Scorpion
I'm getting errors with the BattonBoneN.

Code
INIT 008000
MAIN 008016
error: tmpasm.asm: line 385: label [spriteFirst] not found [JSR spriteFirst]
error: tmpasm.asm: line 387: label [MarioSecond] not found [JSR MarioSecond]
error: tmpasm.asm: line 410: label [colision] not found [JSR colision]
error: tmpasm.asm: line 426: label [colision] not found [JSR colision]
error: tmpasm.asm: line 523: label [spriteFirst] not found [JSR spriteFirst]
error: tmpasm.asm: line 525: label [extendedSecondY] not found [JSR extendedSecondY]
error: tmpasm.asm: line 537: label [colision] not found [JSR colision]



LOL when i copy paste the colision routine from the batton bone to put on the jamminger code i delete it from batton bone, i fixed it try now.

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Youtube
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SMWControlLibX GitHub
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The Rainbow Fortress have an interesting gimmick, it uses uberASM or Sprite? I know that you used the Dynamic Z, but you're revolutionizing the dynamics of making the custom sprites. Also, you're being revolutionary than Kipernal and VitorVilela together.
Also, when will be the next gimmick?
Originally posted by Roberto zampari
you're being revolutionary than Kipernal and VitorVilela together.
Also, when will be the next gimmick?


Nah, Kipernal AMK and vitor SA-1 are more revolutionary.

the rainbow fortress is a level/uber asm, but maybe i will upload it as a sprite because a lot of people don't know how to insert this kind of gimmicks with a uber/level asm.

The next gimmick will be the wolfestein chaingun but i need time, because i need finish met, a short demo of my hack, extended sprite tool, new dynamic Z/Dyzen version, etc... and i study and work. be patient and don't push me (i don't know how to say this but in spanish is "no me presiones") please.

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Youtube
Twitter
SMWControlLibX GitHub
My Discord Server
Snestorage where you can download my resources