Hello again, people. After completing the new sand castle level, I have decided to take 1 more level for now. This should be my last level to improve for now, unless I decide to take on another.
This time, I take on LP'er Raocow's level: Rupture in Reality. This level is about Mario trying to get an orb, but then he warps into some alternate reality.
To be honest, this level gimmick is great, but Raocow was really sloppy with this level, which is why the palettes are horrible, and the level design is way too hard. It literally made me shout "Damn it Raocow, how do you do this?!" several times. So...I am here to improve his level by starting it all over with the same concept.
Well, I haven't planned much because i'm not entirely sure what raocow was intending to do with this level. The second section is understandable; it's the first section in some alternate reality. After that, i'm not sure what. Oh, and I replaced the Goal Orb with the Goal Tape, because if I use the orb, I can't use the Boos.
Here's a couple screenshots of what I did so far:
Ignore the Gliched Graphics from the Chargin' Chuck, it'll be fixed soon. Oh, and i'm not sure what to do for the second section or beyond that, as i'm basicly following through with raocow's idea of making it look like the first section in an alternate reality.
What do you think so far? Any suggestions?
This time, I take on LP'er Raocow's level: Rupture in Reality. This level is about Mario trying to get an orb, but then he warps into some alternate reality.
To be honest, this level gimmick is great, but Raocow was really sloppy with this level, which is why the palettes are horrible, and the level design is way too hard. It literally made me shout "Damn it Raocow, how do you do this?!" several times. So...I am here to improve his level by starting it all over with the same concept.
Originally posted by AxemJinx
Rupture in Reality
--Keep the setting and concept, but fully redesign the layout to be shorter and less annoying.
--The layer 2 scroll sections have a bad habit of making you wait full cycles because the path forward is at the edge of the scroll so often.
--The path in the vertical section comes too close to the left and right edges too often, which is where eeries from the generator spawn.
--Don't make powerups fall through the floor in the vertical section.
--The jump past the two bullet bill shooters at the start of the second room is stupidly hard. There are other jumps in that section which could be reworked as well.
--Keep the setting and concept, but fully redesign the layout to be shorter and less annoying.
--The layer 2 scroll sections have a bad habit of making you wait full cycles because the path forward is at the edge of the scroll so often.
--The path in the vertical section comes too close to the left and right edges too often, which is where eeries from the generator spawn.
--Don't make powerups fall through the floor in the vertical section.
--The jump past the two bullet bill shooters at the start of the second room is stupidly hard. There are other jumps in that section which could be reworked as well.
Well, I haven't planned much because i'm not entirely sure what raocow was intending to do with this level. The second section is understandable; it's the first section in some alternate reality. After that, i'm not sure what. Oh, and I replaced the Goal Orb with the Goal Tape, because if I use the orb, I can't use the Boos.
Here's a couple screenshots of what I did so far:
Ignore the Gliched Graphics from the Chargin' Chuck, it'll be fixed soon. Oh, and i'm not sure what to do for the second section or beyond that, as i'm basicly following through with raocow's idea of making it look like the first section in an alternate reality.
What do you think so far? Any suggestions?
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.