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World 8 - Rupture in Reality (Planning/Designing)
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMW Central Production 1.5 - World 8 - Rupture in Reality (Planning/Designing)
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Hello again, people. After completing the new sand castle level, I have decided to take 1 more level for now. This should be my last level to improve for now, unless I decide to take on another.

This time, I take on LP'er Raocow's level: Rupture in Reality. This level is about Mario trying to get an orb, but then he warps into some alternate reality.

To be honest, this level gimmick is great, but Raocow was really sloppy with this level, which is why the palettes are horrible, and the level design is way too hard. It literally made me shout "Damn it Raocow, how do you do this?!" several times. So...I am here to improve his level by starting it all over with the same concept.

Originally posted by AxemJinx
Rupture in Reality
--Keep the setting and concept, but fully redesign the layout to be shorter and less annoying.
--The layer 2 scroll sections have a bad habit of making you wait full cycles because the path forward is at the edge of the scroll so often.
--The path in the vertical section comes too close to the left and right edges too often, which is where eeries from the generator spawn.
--Don't make powerups fall through the floor in the vertical section.
--The jump past the two bullet bill shooters at the start of the second room is stupidly hard. There are other jumps in that section which could be reworked as well.


Well, I haven't planned much because i'm not entirely sure what raocow was intending to do with this level. The second section is understandable; it's the first section in some alternate reality. After that, i'm not sure what. Oh, and I replaced the Goal Orb with the Goal Tape, because if I use the orb, I can't use the Boos.

Here's a couple screenshots of what I did so far:



Ignore the Gliched Graphics from the Chargin' Chuck, it'll be fixed soon. Oh, and i'm not sure what to do for the second section or beyond that, as i'm basicly following through with raocow's idea of making it look like the first section in an alternate reality.

What do you think so far? Any suggestions?
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That actually looks a bit promising. I'd like to see what you do next.

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This will be far too different from the original idea to even be associated with raocow's level anymore. You might as well rename it and call it a new level entirely.

It does look good so far though.
Well, it does look better than the original level, at least graphic-wise. The alternate reality doesn't really look out-of-this-world, it's just like the same place at night and with glowing red signs. You should try a different background and probably a different FG palette.

Regarding the concept of the level, I'm not 100% sure of what Raocow wanted to do either, but he clearly tried to make an "abstract" or "unreal" level. Probably some sort of "underwater with no water" setting since the boos and eeries looked like fishes.
You could call it "Ruptured Reality," both to stick with the theme and as a nod to the original level name. I might come up with more later, and I'll have more to say after the IPS is posted.

Like I said in another thread, though, I think the (original) level should be relocated to a special world. The concept didn't make a whole lot of sense in SMWCP1, unless you think of it as some kind of fallout from the virtual reality experiments going on in Bowser's castle.
Thanks for the feedback.

Originally posted by Mineyl
You could call it "Ruptured Reality," both to stick with the theme and as a nod to the original level name. I might come up with more later, and I'll have more to say after the IPS is posted.

Like I said in another thread, though, I think the (original) level should be relocated to a special world. The concept didn't make a whole lot of sense in SMWCP1, unless you think of it as some kind of fallout from the virtual reality experiments going on in Bowser's castle.


Hmm, the level name does sound promising. Also, I consider this level to be as some kind of fallout from the virtual reality project going on in Bowser's Castle. If we do move this level to the abstract world, then i'm gonna have to remove the spookiness from it.

Originally posted by aj6666
Well, it does look better than the original level, at least graphic-wise. The alternate reality doesn't really look out-of-this-world, it's just like the same place at night and with glowing red signs. You should try a different background and probably a different FG palette.

Regarding the concept of the level, I'm not 100% sure of what Raocow wanted to do either, but he clearly tried to make an "abstract" or "unreal" level. Probably some sort of "underwater with no water" setting since the boos and eeries looked like fishes.


Alright, how about this? (The background should be changed later.)



Originally posted by S.N.N.
This will be far too different from the original idea to even be associated with raocow's level anymore. You might as well rename it and call it a new level entirely.

It does look good so far though.


Thanks, but it actually isn't that too different from raocow's original idea. But if we had to give it a different name, I guess we could go with Mineyl's name idea.

Oh, and here's the thing guys: This level shouldn't be moved to an abstract world because I don't want to be rip off Reverse Universe in SMWCP2 a little bit.
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The intro for Reverse Universe was actually inspired by the original Rupture in Reality. Still, both levels have different gimmicks, so unless you invert the player's controllers it won't be a ripoff of my level.

The FG palette looks better now. For the background you should try something like this:



The pyramid reminds me more of the original RiR, although if you invert it it would be perfect. Just take any desert background that has a pyramid, change the palette and add HDMA if you wish.
If I'm being honest, I think the background is pretty great but I think the foreground could use work. I'd change the brightish red you've used to match the orange in the background or to a dark blue. I think that'd look pretty great.

- BlackMageMario
I don't know- I think the aesthetic sense is too clean in this version. The original's setting was delightfully weird, but in this case it looks like all we're doing so far is changing the palette of a clean tileset.

Really, I think all the original needs is layout adjustments. I agreed with overhauling Sand Castle of Doom's aesthetics because it was all over the place for no apparent reason and had very little to do with sand castles, but in this case I think the original had a good focus that we shouldn't tamper with. Turning the first room into a full-blown forest area just makes it feel like a completely different stage.

Don't get me wrong- the level by itself looks fine. I just don't see it as a good replacement for the original. Just my opinion, though.

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I agree with Axemjinx. Despite the difficulty of the original, the aesthetical style was very unique. I think at least that style should be kept similar to the original.
Originally posted by SpicySeafood
I agree with Axemjinx. Despite the difficulty of the original, the aesthetical style was very unique. I think at least that style should be kept similar to the original.


Hmm, I could actually keep the aesthetical style to the original, such as the palettes, but some of the palettes were kinda ugly. I can keep the original outline idea, but make it less eye-searing or ugly.
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Hmm, it seems like I don't really know what to do with the level. That, and the motivation slipped right out of me when I heard your guy's comments.

So...I'm probably gonna drop this level and work on improving something else.

I would like a list of levels that would be best to recreate with the same concept or make a new level altogether to replace. (And of course, not yet claimed.)

Sorry people, but i'm just not getting motivated. There is a chance i'll keep working on this level, but there is a chance I will not.
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Just sit on it for a while and maybe something will come to you. #tb{:)} It's not like everything has to be done immediately.
Originally posted by Mineyl
Just sit on it for a while and maybe something will come to you. #tb{:)} It's not like everything has to be done immediately.


Thanks for letting me know. See, this is the problem with me entering contests or projects with a deadline to finish your level. That's like the equivalent to giving people an art assignment and then saying their paintings have to be sent in a week. Because SMW hacking is technically art, I cannot design levels that fast with contests and projects like SMWCP2 with a deadline, and that forces me to be creative, and that's no good. Ideas should come up when you're bored, playing a game, or when you least expect it, not by trying to force yourself to make it good.

Now, if I want to continue working on this level, i'll let you know. But if I lose motivation, i'll also let you know. I'd just rather take a break for a while working on my top secret hack (Coming in my 5000th post!) and playing Minecraft.
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Forum Index - Sunken Ghost Ship - Old Contests & Events - SMW Central Production 1.5 - World 8 - Rupture in Reality (Planning/Designing)

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