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Mario in search of the Scandium Shard
Forum Index - SMW Hacking - Works in Progress - Mario in search of the Scandium Shard
Pages: « 1 2 »
yeah, I'm still working on it.
blunted
Here is an update for you guys.











Looks a bit empty and lacking decoration. Add some decoration and more obstacles to make this level more interesting and decorated. Also take a look on the shading, the darkest colour should be darker than the rest of dirt. Other than that it looks okay.
Yeah, a few bushes and more ledges scattered around could go a long way in making it more interesting, because right now it seems very empty. Also, is the level really long enough to warrant a time limit of 700?
Click here for my shameless self-promotion (read: my hack)

Stop digging and think about what you're doing.
Ubuntu 14.04 user | Not a shameless Dropbox referral link | Click to PM me | Layout by... myself! <3
No I just set that for some reason, also I am going to decorate it, this is just what I have so far.
blunted
Here is an update for you all.

Image 1

Image 2

I'm obviously not done. But here is some progress.

Edit: fixed table stretch.
the level design for the early part of the level looks decent for the most part. and i do not know if you have noticed, but why are the piranha plants' stems red? did you forget to properly install the piranha plant fix patch? the hammer brother below the 3 question blocks may be a bit bothersome, as the space between the question blocks and the foreground isn't big enough to deal with the enemy, but that's probably if it does not jump on top of the 3 question blocks.

(and oh no, giant table-stretch. i recommend linking the images, as it's a bit annoying to keep scrolling sideways.)

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Currently: Starting college!
Originally posted by mario and luigi
the level design for the early part of the level looks decent for the most part. and i do not know if you have noticed, but why are the piranha plants' stems red? did you forget to properly install the piranha plant fix patch? the hammer brother below the 3 question blocks may be a bit bothersome, as the space between the question blocks and the foreground isn't big enough to deal with the enemy, but that's probably if it does not jump on top of the 3 question blocks.

(and oh no, giant table-stretch. i recommend linking the images, as it's a bit annoying to keep scrolling sideways.)

I just used ExGFX to do that, what patch are you even talking about?
blunted
I'm not gonna be working on this for a few days, I'm going to be out of town. just letting you all know. Also, I applied the piranha plant patch.

Edit: I suppose before I leave, I will post one image.


Oh yeah, that's looking way better. Nice job there.
Here is an update, I will add more screenshots later, expect it to be edited.

http://bin.smwcentral.net/u/12363/level10c.png

yczedit: table stretch begone
Cool stuff so far and stuffs.

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Hum... This blank space is no longer blank.
Originally posted by Bluemoon
Cool stuff so far and stuffs.

Yeah some of the pics have messed up cause they have the same name as the others, so I am using dropbox now and renamed them all instead of using the default names.

Updated: Quite a big update here, lots of pics. 29 to be exact.

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Damn, that took a while to link, but here you all are.
Okay, bump.

I have two new updates for this, 2 videos.

1

2

I'm not done on that last level yet, but I'm almost.
Please Close Thread!

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NSMB The 10 Magic Emeralds: Cancelled
Reviving this after nearly 2 years, done a lot of work on it since I started

Here is the Overworld so far:

(Linked to avoid table stretch)
http://bin.smwcentral.net/u/12363/ow%2B1.png

http://bin.smwcentral.net/u/12363/2%2Bow.png


and here's what I've done on some levels.







blunted
Working on another submap, pretty good so far.

blunted
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Forum Index - SMW Hacking - Works in Progress - Mario in search of the Scandium Shard

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