So I had to do a Gameboy Advance game for a final project in my Program Design class. Had some fun with it, might as well post it here since I may or may not actually do another project after getting a really good grasp for designing for the GBA.
(sorry for the smaller image size, VBA only takes screenshots at native GBA resolution, 240x160)
You play as the Buzzy Beetle, who has to collect 6 keys to escape the castle
Watch out for the bouncing bone! It damages you if you touch it
The skeleton guards the final key. You must safely grab the key and avoid being knocked into the pit
Once you have all six keys, return to the window to win the game
Whole thing is coded in C, uses a special compiler to produce a .gba file. Thanks to a couple of SMWC users whose names I can't remember for the castle tileset and the skeleton sprite graphics