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Burt Bros. - dahnamics
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Burt Bros. - dahnamics
Pages: « 1 »
File Name:Burt Bros.
Submitted:2014-07-11 11:41:37 AM by dahnamics
Claimed:2014-08-05 10:21:46 PM by MarioE
Authors:dahnamics
Tool:Romi's Spritetool
Type:Standard
Dynamic:No
Disassembly:No
Includes GFX:Yes
Description:This is the Burt Bros. sprites similar to those in Yoshi's Island. It resembles the Big Burt Bros. except much smaller. Generally takes three hits and is highly customizable. As Mario hits it the sprite loses its pants until the sprite entirely loses its pants, blushes and crashes into a wall.

Make sure you read the README if you want to customize the bosses HP. This is very important in this case

Check out this video at 3:48 in to see the boss
https://www.youtube.com/watch?v=vm-agWI8Dus

Removal reason:
For the most part, the sprite does seems to work well. However, it tends to hurt you in rather unfair manners: if you don't hold "B" after hitting them, you have a chance of getting hurt. In fact, you can die after killing the boss, which is a pretty big problem. You can fix this by disabling interaction after hitting the boss and when it's dying: increase the value stored to $154C,x to something like #$10 and use this:

Code
	LDA $1534,x             ; \ if sprite hit counter == 3
	CMP #HIT_POINTS         ;  |   
	BNE SMUSH_SPRITE        ; /

	LDA #$40
	STA $154C,x

It's also worth noting that your READ_ME.txt doesn't use CRLF endings, meaning it'll look messed up in Windows notepad.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Burt Bros. - dahnamics

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