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Super Mario All-Stars 2: Distortion World

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I request that this thread become closed.
This game will be released as a finished product when ready.
This looks good can't wait to see more.
RMG Productions
Thanks! I also literally just figured out how to use HDMA. So I'll be messing around with that as well. And thanks to all the documented info on the ROM map, I found the offsets to allow HDMA to work with message boxes. Awesome. (Oops, that door you see there is a beta door that takes you to a beta map for me to test sprites, palettes, etc).
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Look like a nice SMB3 styled hack. Good job so far.
Looks great so far, although I have to ask if you are forced to fly in the 3rd level screenshot.

I really like what I'm seeing though. Keep it up.
this definitely looks like it's going to be a fun hack! i really like all of the screenshots, particularly the levels and the overworld.

i like the backgrounds, combined with the smb3 foregrounds. the message boxes seem to be rather helpful to the player, as well.

looking forward to this!
Currently: Starting college!
Thanks for the encouragement guys!
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Originally posted by MercuryPenny
Looks great so far, although I have to ask if you are forced to fly in the 3rd level screenshot.

I really like what I'm seeing though. Keep it up.

It's not a forced fly. In fact it is the secret exit in that level. I kind of spoiled it. But it is a little clever maneuver trying to avoid the blue dotted "Cape Stopper" blocks.
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Here is a little viewing of "W1-4 Hot Bricks!" This level features hot blocks, if you touch these red blocks, they explode on contact. It's one of those SMB3 esque castle levels featuring no enemies, but has a nice little puzzle to it.
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Looks good, but the hot blocks are in quite tricky places. Can the played destroy these with throw blocks/shells?
Originally posted by Wormer21
Looks good, but the hot blocks are in quite tricky places. Can the played destroy these with throw blocks/shells?

Those blocks are the gimmick of the level. There are no enemies. So they provide the only presenting challenge, haha. And they cannot be destroyed by blocks/shells. However, stars can. There is a secret star somewhere.
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Finally. Luigi's GFX is in the game. However, there is a very tiny tiny bug which is hardly noticeable upon normal play: When resuming the SRAM from the main menu (to continue gameplay), choosing Luigi Game will have Mario with Luigi's palette on the overworld (nothing huge). Entering a level and going back to the overworld will then present Luigi's overworld sprite as normal. I may know of two ways to fix this. I'll look into it:


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Anyways, here are more screenshots. I may release a demo of levels W1-1 through W1-6 (with secrets) shortly:

Originally posted by FrozenInfernoZX


Other than that the purple/evening like coloring behind these bright green mountains that don't fit very well, this hack looks really good. I love SMB3 and I am excited to play this.

PS: If I am correct, it's not allowed to include SMW levels or sub-levels. I could be wrong though.

Originally posted by BS187
Originally posted by FrozenInfernoZX


Other than that the purple/evening like coloring behind these bright green mountains that don't fit very well, this hack looks really good. I love SMB3 and I am excited to play this.

PS: If I am correct, it's not allowed to include SMW levels or sub-levels. I could be wrong though.

Good point. The colors don't clash well and fit the theme of World 1.
Is this better?


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And yeah, you're right. As far as rehashing old SMW levels, I think it becomes a problem with moderators when the hack is entirely based off of edited levels. I don't think it will hurt for me to have a sub-level of SMW as a tribute to the game. That sub-level was actually one of my most memorable parts of the game as a kid on learning how to fly "indefinitely," haha. Besides that, all of my levels have been built from scratch (ctrl+delete).

This hack looks amazing! Loving the new mechanics, items, and gimmicks!

Also, welcome to the central!
"I HAVE FUCKING HAD IT WITH YOUR SHIT. You little fuckers are going to have your bodies ripped in half. I'll shove your asses so far down your throats that when you crap, you'll sing fucking Beethoven. tl;dr: Eat shit, faggots."
-Dr. Andonuts, Earthbound
Wait, is this your first SMW hack ever? I have to commend you on your level design. The SMB3-styled graphics are nice as well.
the orange mountain still looks a bit bright than the evening purple sky.

don't change the color, just darken it.

i really like the level design seen in most of the screenshots, and i cannot wait to get ready to play this!
Currently: Starting college!
Originally posted by Mr.Lemoncrook
This hack looks amazing! Loving the new mechanics, items, and gimmicks!

Also, welcome to the central!

Thanks! There will be lots of new items, gimmicks, powerups, (but they will be used appropriately and maintain balance).
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Originally posted by Litandus
Wait, is this your first SMW hack ever? I have to commend you on your level design. The SMB3-styled graphics are nice as well.

Yup. This is my first SMW hack! I'm aiming for the level design to be a hybrid of SMB3/SMW, sort of like E-World for SMA4: SMB3.
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Originally posted by mario and luigi
the orange mountain still looks a bit bright than the evening purple sky.

don't change the color, just darken it.

i really like the level design seen in most of the screenshots, and i cannot wait to get ready to play this!

Yep. Indeed. I fixed it now. It looks better.
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Well. Here are some more updated screenshots. This is now a 97% representation of my planned demo release. New things to note: The replay value of levels will be an awesome experience. There will be many places unique to either Mario or Luigi. Thus, that means there will be multiple paths to beat a level. Also, utilizing either Mario's Smash Hammer or Luigi's High Jump abilities, you may come across puzzle like situations to obtain a secret, fun, stuff.

I made Mario/Luigi's spin jump more cheerful! It makes me laugh. Haha.
"Rest Stop. And Shops!" are "empty" tiles where you can enter from practically anywhere... since there will be no diagonal paths in this game. The name implies that you can... well you'll find out in the demo.



Now I am currently tinkering around with that infamous AllGFX.bin, haha. Minor graphical edits here and there. And by the way, yes there are sprites, lol. I have a tendency to destroy them all before I take a screenshot.
Are you using MidiGuy's SMAS soundtrack?
Your layout has been removed.
Originally posted by NES Boy
Are you using MidiGuy's SMAS soundtrack?

I'm actually using the SMAS music patch. Does MidiGuy's SMAS soundtrack change the instruments or is it AddmusicK files? I was afraid of using AddmusicK, so I just went with the SMAS music patch.
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Well, here is the "Rest Stop. And Shops!" You can unlock more sections of the lounge/shop depending on how many goals/exits you pass.



Things to note: Coins and Bonus Stars are now solely used as collectable items for purchases. I think I've seen the SMB3 item menu in the patch section, maybe I may check it out. This is now one of the many new ways bonus stars can be collected (SMW's goal tape bonus stars are no longer obtained like that). You'll find them randomly running around levels:


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Edit 1 - This is going to be my last update for a while now. I pretty much got all of the features/mechanics implemented now. For the next few days, I am going to run several run throughs of the implementations to make sure everything is compatible. Lastly, here are two more screens: The green coin counter is a side quest for Luigi. Luigi coins are rare and can unlock additional bonuses when playing with Luigi.



I will be posting a resource credit list within the upcoming days.
Wow this actually looks pretty decent I think you should keep up the good work
Originally posted by FrozenInfernoZX
Originally posted by NES Boy
Are you using MidiGuy's SMAS soundtrack?

I'm actually using the SMAS music patch. Does MidiGuy's SMAS soundtrack change the instruments or is it AddmusicK files? I was afraid of using AddmusicK, so I just went with the SMAS music patch.

MidiGuy's soundtrack is unsampled, but the music is very close to how it sounds in the real SMAS. SPCs of the songs are included, so you can hear for yourself how close they sound. Plus, one benefit is that you could hear the proper sounds for the iris out and keyhole. And you can still use sound effects from SMAS with this SFX pack.
Your layout has been removed.
Originally posted by NES Boy
Originally posted by FrozenInfernoZX
Originally posted by NES Boy
Are you using MidiGuy's SMAS soundtrack?

I'm actually using the SMAS music patch. Does MidiGuy's SMAS soundtrack change the instruments or is it AddmusicK files? I was afraid of using AddmusicK, so I just went with the SMAS music patch.

MidiGuy's soundtrack is unsampled, but the music is very close to how it sounds in the real SMAS. SPCs of the songs are included, so you can hear for yourself how close they sound. Plus, one benefit is that you could hear the proper sounds for the iris out and keyhole. And you can still use sound effects from SMAS with this SFX pack.

Indeed. In fact, I just transferred my game over to a new rom due to having three conflicting patches (nothing game breaking). So then, I decided to just go with AddmusicK now. It rocks. I can included a lot more music to this hack now. I am now inserting music tracks, reinstalling the remaining patches and hex edits before I release a demo.
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