Banner
Views: 791,009,640
Time:
13 users online: Dan2point5, danielmetal133,  FPzero, Infinity, iTom33.ro, Kharma1331, Mikosama, MM102,  Nameless, niko, Player 1,  Ryaa,  Sinc-X - Guests: 49 - Bots: 198 Users: 41,298 (1,496 active)
Latest: flackbyte
Tip: Check this thread to find extremely useful diagrams and data.Not logged in.
Aclanda - dahnamics
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Aclanda - dahnamics
Pages: « 1 »
File Name:Aclanda
Submitted:2014-07-12 08:35:42 PM by dahnamics
Authors:dahnamics
Tool:Romi's Spritetool
Type:Standard
Dynamic:No
Disassembly:No
Includes GFX:Yes
Description:This is the Aclanda sprite which is the Scorpion like robot in MegaManX2. Fires two different types of lasers.

Featured in this level https://www.youtube.com/watch?v=nQtWwwC1nSE
Tags:

Removal reason:
Overall, the sprite seems okay. However, I noticed that it seems to fail to interact with the player sometimes; upon examining, I noticed this:

Code
		LDA SPRITE_STATE,x	; return if sprite is invulnerable
		CMP #$02
		BEQ NO_CONTACT

Are you sure this is intentional? It's strange to just walk through the sprite when it's firing one of its laser types. Also, the lasers don't seem to be aimed very well at the player, and there's nothing to indicate that the player shouldn't be able to spin jump off of the sprite.
File Name:Aclanda
Submitted:2014-09-07 05:21:48 PM by dahnamics
Authors:dahnamics
Tool:Romi's Spritetool
Type:Standard
Dynamic:No
Disassembly:No
Includes GFX:Yes
Description:This is the Aclanda sprite which is the Scorpion like robot in MegaManX2. Fires two different types of lasers.

Featured in this level https://www.youtube.com/watch?v=nQtWwwC1nSE
Tags:

Removal reason:
Figuring out how to even get this sprite working is trial and error. There are four different palettes and three ExGFX files included. It would have been nice to have some instructions on which GFX slots to use, which palettes to use, etc. It's also not so obvious which sprite numbers the projectiles need to use, as I had to inspect the asm itself to find this information.

Finally, I tried every combination of gfx files in SP3 and SP4, but I could not get the projectiles to look correct.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Aclanda - dahnamics

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • SMBX Community
  • ROMhacking.net
  • MFGG