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powertools coexsintance with other powerups.
Forum Index - SMW Hacking - SMW Hacking Help - powertools coexsintance with other powerups.
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hi I recently installed powertool. it works great. however I noticed small and super mario gfx are moved, or rather shown twice. I noticed in marine pop and kuribo shoe power ups marios gfx show up over the power up gfx.

I figure I must need to change some asm to point to gfx powertool uses.. no hm that wouldn't work.

need to know if I can use powertool to insert them amd how.
I tried but the rom crashed.

I used the small and super options. made the gfx for the shoe. I think having powertool load kuriboshoe.asm is what made te crash.



sorry this is a disoragnized post my brain is frazzled after hours of messing around with these files!
Using Powertool to install a sprite's code is exactly why your game crashed. Your issue is that those sprites don't use Mario's graphics at all. Instead of loading from GFX32 (or whichever graphics file Powertool has loaded), they get their Mario head graphics from their included .bin files; open them up with YY-CHR and you'll see. Those won't change with Mario's powerup (other than the fact that the sprite chooses whether to use the small or big version), so none of Powertool's fancy extra graphics will get used.

The short version of this is that neither sprite is compatible with Powertool graphics without (I'm assuming massive) recoding. You can still make Marine Pop work, though- this version uses Mario's actual GFX, so it should be compatible with Powertool's graphics.
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