Do you guys use a base rom with resources included when working on this collab?, because I can't seem to find it.
Nope, sorry.
I may at some point make a base ROM. Once I finish it, I'll give it to you first my friends. (Ningamer and levelengine.)
Here is the title screen so far.
This is a little idea for a boss in the sequel to this hack. In the sequel, you play as the Skroll Kid who takeovers multiple kingdoms by attacking their army. I just thought of a name for a general, and his name is "Li Fe Barr". If you look closely, his name is actually "Life Bar". Just a note for the future I guess.
I found the title screen layer 3.. pretty simple.
Also, can you please shorten the hack's name? It's very damn long, but an hack name should be short and tell about it at the same time.
Originally posted by S.R.H.
I found the title screen layer 3.. pretty simple.
Also, can you please shorten the hack's name? It's very damn long, but an hack name should be short and tell about it at the same time.
I have shortened the name and added more color. It will be a lot more colorful once I think and make a level for the title screen.
Towmorrow, I will try to post a screen of my level.
I posted here before, and decided to start up a level on a blank canvas. I'm going to list all the sublevels and MAP16 pages I've used after completion, and post an IPS patch.
Amber Hollows (first half)
Not yet sure where in the game this level will end up. Hopefully you guys can use a forest level.
This really looks amazing bro! I really can't wait to play this.
Originally posted by levelengine
underway-like stuff
I like it. The setup in the last screenshot may be a little too heavy on the munchers though.
Really nice stuff, but I find the dark green in the trees a bit too dark.
Originally posted by Levelenigne
*stuff*
looks good,but I think if you are not using monty moles in the level,
the monty holes don't make any sense (ignore tihs if you are).
Overall the level looks nice.
Forgot to mention that levelengine is on the collab team now, but you've figured that out already. But nonetheless, he's officially announced. On a side note, I've got two new custom tracks to be used in the hack. Mega Man X - Sigma Stage 2, and Mega Man 8 - Grenade Man's Stage. These are both new pieces of music and were originally created for this hack.
For this level I used:
LEVELS:
105, 25, 26
MAP16 PAGES:
4 (FG), 44 (BG)
Number of exits: 1
If any of these have to be moved elsewhere or there are any other concerns, PM me.
EDIT: Mirroring these screens from a future Sacred Scroll level: Sunn Amps
So far, this second level has used:
LEVELS:
106, 27, 28 (very likely)
MAP16 PAGES:
4 (FG), 44 (BG) (No new MAP16 pages)
ExGFX FILES:
ExGFX80
Number of exits: 1
Tell me if I need to move anything to an open slot.
Here is a song requested by me and made for this hack.
Now my second level for the collab is ready for playtesting.
LevelEngine, your level looks pretty magnificent. If I may say something, that small brown inside the main dirt is a little, well, contrasting (in a bad way) to all the color here. Maybe change the brown or tan in the dirt to be a dark blue or maybe a dark red.Your layout has been removed.
Is this for the first or second level?
E: It's probably the newer one. The dots in the dirt are actually a lighter purple, but they actually do look brown somehow
Seems like a nice suggestion.
Hi guys, sorry for the long, long, long break.
(These use links because of table stretch.)
World 5 - Blood Citadel (Castle)
http://bin.smwcentral.net/u/23751/SS%2BBlood%2BCastle%2B2.png