File Name | EVERY LEVEL LEMMY! v2.0 |
Submitted: | 2014-08-16 02:18:32 PM by mario and luigi |
Authors: | mario and luigi |
Demo: | No |
Length: | 9 exit(s) |
Difficulty: | Normal |
Description: | version 2.0 of every level lemmy! it's a hack inspired by Nimono. original story: mario was having his summer vacation, when suddenly, lemmy thwarted in and took over the land. he made clones of himself and mario needs to get rid of him. contains an easter egg level with exgfx. fixes: -some palettes that did not match each other/needed to change. -each fight with lemmy has a different setup. -a severe issue with the map16 in the last castle level. -music in certain levels. |
Downloads: | Original Submission Page Permanent Link |
The idea is... meh.
Even if you tried to make them slightly individual, there is only so much you can do to differ them. So in the end, it's basicly still the same ol' fight over and over again.
However the levels were done fairly nicely. The decoration seems to be well balanced between to little and overdecorated. In underground levels, it's a bit lacking with only those "dots" in the wall as the only decoration but other than that, well done.
The palettes seemed good for most parts. There were some instances where the palettes felt a little "extreme" to the point that they don't look too good anymore.
Maybe you also want to cut a bit more short on the coins. I see coin trails even in some really unneeded instances here and there.
I also think, and maybe I just saw it that way, that the number of power ups increases as the game goes on. In the first level for example, there were hardly any powerups.
There is also that thing with your midpoints. You seem to be a bit inconsistant when placing them. Sometimes they are right before the boss, sometimes there comes more after them. Sometimes they come sooner, sometimes later...
Lastly, it could be that I just missed it but where is Yoshi? I need him for the secret exit and all but I have no idea where to get him.
Now for some screens:
[1] When entering a pipe, you should also come out of one.
[2] The bottom tile of midpoints are glitchy. You should either get the fixed graphics or sink them one tile into the ground.
[3][4] Priority issues.
[5] Glitchy background at midpoint entrance.
[6] Same battle as in the first level.
[7] Honestly, I think these blocks look just silly.
[8][9] You shouldn't place object next to pipes. When Mario enters them, he'll go behind the layers. Also, are these graphics meant to be used together, because I think those land graphics on the left and the SMB2 graphics class horribly.
[10] Desync midpoint... actually, I think all your midpoints do that, but here it's plain visible.
[11] These palettes don't look too good I think.
[12] Glitchy underwater spike hurt frames. Use the fix patch.
+1'd:
Wakana
AnOtakuGamer
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