Banner
Views: 993,338,921
Time:
15 users online: AppleBoy54321, Blizzard Buffalo, CourtlyHades296, DashGamer, IronFoxGaming, lordkronos100, MangoFZP, MarkVD100, Morph Moth,  quietmason, RollingRigatonis, slopcore, socool111, solgaleo35, SonicandMarioGames1985 - Guests: 73 - Bots: 191 Users: 54,472 (2,085 active)
Latest: jarbar3000
Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex editing. See $0584DB and $0584E2 in the ROM map.
Not logged in.
Should I work on a full-length pure vanilla SMW hack?
Forum Index - SMW Hacking - SMW Hacking Discussion - Should I work on a full-length pure vanilla SMW hack?
Pages: « 1 2 » Link
I plan on working on a Super Mario World hack that can be ported to the Game Boy Advance under Super Mario Advance 2's remake of SMW. WhiteYoshiEgg already made a pure vanilla hack, but that was only 6 levels long. Mine is going to replace ALL of the levels, without making a custom overworld, title screen, or palletes. If you want a version with more custom stuff, I will make a later version of the hack with those added. Right now, I want to know what you guys think of the idea.
Depends on how much effort you want to put into it. You'd need to avoid any Map16 tiles, custom sprites, and just have custom palettes, and even that's debatable.

If you want to spend a good year or so making a hack like that, by all means, go ahead.
Your choice. It would definitely be interesting to see a hack being ported under SMA2's remake of Super Mario World; however, like MP said, you'd have to avoid using custom resources to make it fully vanilla and fall under the restrictions given. If you're going to make a hack like that, then good luck. I'd like to see how it will turn out in the future.
The answer to any "should I" question is almost always going to be "try and see."

You lose nothing by trying.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

Only if you want to.

Speaking as a let's player and a non-hacker here.
If your hack's pure Vanilla, I think you should keep it short.
10 levels max with good level design.

--------------------
a
that sounds really boring

--------------------
Very very very shortly, this drab, workaday world and everything in it will be changed forever! Follow us into the golden country, into the empire of the senseless!
An original concept is never boring.

It's about the execution and your tools.
Originally posted by 1337doom
that sounds really boring


I use my hair to express myself.

Not a bad idea, but don't expect a lot of feedback, to be honest.
If you pull off a better job than The New Mario World then I'll be really interested to see.
Originally posted by FlyingFire64
without making a custom overworld

So you'd keep the original overworld? That would be a removal reason, right?

Anyway, it all depends on the exectution. But, to be honest, I'd rather see something new and innovative instead of boring old vanilla. I mean, I've already played SMW, why should I play it again?
Originally posted by Slaxles
Originally posted by FlyingFire64
without making a custom overworld

I'd rather see something new and innovative instead of boring old vanilla. I mean, I've already played SMW, why should I play it again?


But is playing entirely new levels like playing super mario world? I particularly don't see anything wrong to not edit the overworld if you're basically going to be making an "alternate" super mario world.
In all honesty, a good hack is not dependent on whether the creator used strictly vanilla resources or not.

A good hack simply depends oh HOW well the creator made the hack.

Some might think that a hack will not be that fun if it is strictly vanilla because they might have played some dull vanilla hacks in the past, but that may be just he result of other people making hacks which lack creativity.

If a creator pours a lot of creativity and thinks of things that nobody has ever done before vanilla wise then they too can bring originally and excitement to a vanilla hack and make a vanilla hack great.

:)
i agree; it would feel a bit like a sequel to the gameboy advance version of super mario world. custom palettes would be the only thing that you could edit, but still, it would ruin the feeling of a "sequel" to the original (you can still creator minor custom palettes though, like the sky colors; it reminded me of super mario world's sequel: super mario world - the lost levels). a sequel to the gameboy advance version would be a fun thing to do, as long as you think of some creative ideas for a unique hack.

Originally posted by Slaxles
So you'd keep the original overworld? That would be a removal reason, right?


an unedited super mario world overworld really isn't a removal reason, but like everyone else says: it creates less of a fun factor and feels less adventurous this way. but i'm not sure if a custom overworld would work on the super mario advance 2 version, so it's ok to leave the original overworld.

--------------------
Currently: Starting college!
Originally posted by Torchkas
An original concept is never boring.

It's about the execution and your tools.


a vanilla hack is an original concept?

--------------------
Very very very shortly, this drab, workaday world and everything in it will be changed forever! Follow us into the golden country, into the empire of the senseless!
Good point.
And this thread just killed any hope I had of actually starting to hack Super Mario World.

I can't do the processes needed to insert blocks, sprites, hell even music is pretty much out of my reach. I tried, but trying to understand the instructions for a lot of this stuff is about as possible as me creating a missile and blowing up Russia. It won't happen.

I dunno, maybe it's just me, but since the general consensus is that vanilla is bad, and using things that appeared in other hacks is ALSO bad, I just don't see any reason that I should bother trying to get into hacking the game.

I have fun designing levels sure, but after a while, creating things only for yourself gets boring. It's nice to hear something, but if the idea is that vanilla is bad and it needs to be chocolate, what's the point?

I'm just trying to understand, cause when I finally get some drive and some excitement to get on here and finally get myself to start on a hack, this is what I see. And I've got to say, it's really a mood killer for me...
Originally posted by Kaze
I'm just trying to understand, cause when I finally get some drive and some excitement to get on here and finally get myself to start on a hack, this is what I see. And I've got to say, it's really a mood killer for me...

If you have the motivation to start a hack, start one. Don't worry about the whole "vanilla vs. chocolate" thing- there are audiences for both. If you make something fun to play, people will notice.

--------------------
Youtube (Main) | Youtube (Alt) | Bandcamp | DeviantART
It's generally a good idea to make things for yourself and not others. If you want to get fame or renown then SMW hacking really ain't the way to go.
Originally posted by Kaze
And this thread just killed any hope I had of actually starting to hack Super Mario World.

I can't do the processes needed to insert blocks, sprites, hell even music is pretty much out of my reach. I tried, but trying to understand the instructions for a lot of this stuff is about as possible as me creating a missile and blowing up Russia. It won't happen.

I dunno, maybe it's just me, but since the general consensus is that vanilla is bad, and using things that appeared in other hacks is ALSO bad, I just don't see any reason that I should bother trying to get into hacking the game.

I have fun designing levels sure, but after a while, creating things only for yourself gets boring. It's nice to hear something, but if the idea is that vanilla is bad and it needs to be chocolate, what's the point?

I'm just trying to understand, cause when I finally get some drive and some excitement to get on here and finally get myself to start on a hack, this is what I see. And I've got to say, it's really a mood killer for me...


vanilla isn't bad per se, i just dont see any reason to be excited about "a full length vanilla hack" with nothing special going for it, which is what this thread proposed.

you can definitely make something unique with vanilla, but "a vanilla hack" alone is a boring concept.

think of ways to do something special without anything fancy and it can definitely still be good.

--------------------
Very very very shortly, this drab, workaday world and everything in it will be changed forever! Follow us into the golden country, into the empire of the senseless!
Pages: « 1 2 » Link
Forum Index - SMW Hacking - SMW Hacking Discussion - Should I work on a full-length pure vanilla SMW hack?

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks