Permanent link to Submission
Miscellaneous
The title screen is edited, and with the demo of one of the levels present in the hack, it's good how you came with something different instead of the original one or something that has no movements at all. I generally like intro screens where you have to proceed forward until you get the typical intro message that leads you to the overworld. Oh, and the hack concept is really funny, even though it's a not hack. Nice example of a joke hack that simply isn't lazily made by spamming munchers everywhere and all.
Overworld
It's a bit blocky, but at least has some nice variation in it. Although it felt weird that you used the "Forest of Illusion" theme for the submap, it wasn't fitting at all. It's an okay work overall, nothing bad but nothing really great, but overall it does its job. However, there's a major issue with pressing START+SELECT in levels, because it manages to "beat" levels without playing them at all.
Level design
The level design in general was mostly good. The levels weren't unfair and most of them were fun to play. I like the concept of having a battle with Lemmy at the end of every level, just like the hacks Nimono made following the same storyline. The aesthetics in general were okay, because some of them were weird, as in, having dark palettes for non-night levels, but overall nothing bad. A few things to mention are these:
[1] - If the player was big here, he could get stuck and die because he'd have to duck to hit the question block.
[1] [2] - Ceiling issues.
[1] - Wings in a hack with no Yoshi in it?
[1] - Minor nitpick, but the decoration stays in priority over the bullet shooter and the player can manage to unfairly get hurt for this reason. You could try avoiding the usage of decoration so near to shooters, for future reference.
Overall, a nice hack. It has a different funny concept, nice levels and it's good to kill some minutes if you're bored or so. However, the flaws mentioned should be fixed, mainly the issue with pressing START+SELECT to beat levels, which probably was meant to be used only for testing, else the hack "breaks". If you fix them, the chances to this hack get accepted will surely be bigger.
Difficulty: Normal.
+1'd users:
- Wakana-chan
- Aurel509
- Jack-kun
File Name: | EVERY LEVEL LEMMY! v2.1 |
Submitted: | 2014-08-21 01:33:18 AM by mario and luigi |
Authors: | mario and luigi |
Demo: | No |
Length: | 10 exit(s) |
Difficulty: | Normal |
Description: | version 2.0 of every level lemmy! it's a hack inspired by Nimono. original story: mario was having his summer vacation, when suddenly, lemmy thwarted in and took over the land. he made clones of himself and mario needs to get rid of him. contains an easter egg level with exgfx. fixes: -some palettes that did not match each other/needed to change. -each fight with lemmy has a different setup. -a severe issue with the map16 in the last castle level. -music in certain levels. |
Miscellaneous
The title screen is edited, and with the demo of one of the levels present in the hack, it's good how you came with something different instead of the original one or something that has no movements at all. I generally like intro screens where you have to proceed forward until you get the typical intro message that leads you to the overworld. Oh, and the hack concept is really funny, even though it's a not hack. Nice example of a joke hack that simply isn't lazily made by spamming munchers everywhere and all.
Overworld
It's a bit blocky, but at least has some nice variation in it. Although it felt weird that you used the "Forest of Illusion" theme for the submap, it wasn't fitting at all. It's an okay work overall, nothing bad but nothing really great, but overall it does its job. However, there's a major issue with pressing START+SELECT in levels, because it manages to "beat" levels without playing them at all.
Level design
The level design in general was mostly good. The levels weren't unfair and most of them were fun to play. I like the concept of having a battle with Lemmy at the end of every level, just like the hacks Nimono made following the same storyline. The aesthetics in general were okay, because some of them were weird, as in, having dark palettes for non-night levels, but overall nothing bad. A few things to mention are these:
[1] - If the player was big here, he could get stuck and die because he'd have to duck to hit the question block.
[1] [2] - Ceiling issues.
[1] - Wings in a hack with no Yoshi in it?
[1] - Minor nitpick, but the decoration stays in priority over the bullet shooter and the player can manage to unfairly get hurt for this reason. You could try avoiding the usage of decoration so near to shooters, for future reference.
Overall, a nice hack. It has a different funny concept, nice levels and it's good to kill some minutes if you're bored or so. However, the flaws mentioned should be fixed, mainly the issue with pressing START+SELECT to beat levels, which probably was meant to be used only for testing, else the hack "breaks". If you fix them, the chances to this hack get accepted will surely be bigger.
Difficulty: Normal.
+1'd users:
- Wakana-chan
- Aurel509
- Jack-kun