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General Bugs and Nitpicks
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMW Central Production 1.5 - General Bugs and Nitpicks
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(since Alcaro told me I could make it)
A general thread for bugs and nitpicks about SMWCP1.
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You can throw the springboard up here and make the level unwinnable.


This shell can sometimes clip up on top of the block.


The cloud clip glitch still works.


You can drop a springboard here to make the level unwinnable.

Big Image Link
Muths can push you through slopes in some cases.


You can drop the springboard and P-switch down there to make the level unwinnable.


You can spinjump clip through this block to get a free 1-up.


Oh, and you can be killed by time over after you defeat the boss.
thx to e r i k for layout
I wouldn't mind the "hey you can drop the springboard here and get trapped issue". Yes, it can happen, and it happened to me, but if the player drops a springboard into a pit it's their fault not the designer's. Official games don't usually place reset door, unless the player has a big chance to mess it up.
Originally posted by aj6666
Official games don't usually place reset door, unless the player has a big chance to mess it up.


But official Mario games don't even use that many puzzle-based levels to begin with, so that isn'T much of an argument.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
IIRC that springboard issue was already fixed. At least it is, in the base ROM I downloaded.

The second level was also remade and inserted in the base ROM too.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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Originally posted by RPG Hacker
But official Mario games don't even use that many puzzle-based levels to begin with, so that isn'T much of an argument.

Neither do most of the hackers that use reset doors (and certainly not the examples in the OP), so that isn'T much of an argument.
RE: The Counterfort, Adventum Terminus
I've noticed in the Boom Boom fight in The Counterfort & the first miniboss room in Adventum Terminus, when you collect the ? Sphere/enter the door, the game crashes & leaves you in limbo (I'm using ZSNES 1.5.1, don't know if it happens in other emulators) One thing I did notice was that the music cut out before it happened. I don't know if it's gonna be an easy fix, but someone might want to look into this.
Originally posted by AgentG128
RE: The Counterfort, Adventum Terminus
I've noticed in the Boom Boom fight in The Counterfort & the first miniboss room in Adventum Terminus, when you collect the ? Sphere/enter the door, the game crashes & leaves you in limbo (I'm using ZSNES 1.5.1, don't know if it happens in other emulators) One thing I did notice was that the music cut out before it happened. I don't know if it's gonna be an easy fix, but someone might want to look into this.


That's been known for quite some time now. I noticed that sometimes the sound crashes and then it suddenly stops after the screen fades out, while other times the game crashes instantly the second the boss is beaten. Odd...
Originally posted by KTBHacking

That's been known for quite some time now. I noticed that sometimes the sound crashes and then it suddenly stops after the screen fades out, while other times the game crashes instantly the second the boss is beaten. Odd...


I'll be honest, I tried to bypass the Boom Boom fight with a Goal point ? sphere, and by marking the level as 'passed'...It ended up killing Toad Town's graphics.
I also ended up trying to bypass it by editing it in LM. It killed the GFX for me as well, but I noticed Toad Town wasn't the only level that was affected, several others were as well, such as that one level with the Gerudo Valley music (can't remember the name of it).
Originally posted by AgentG128
RE: The Counterfort, Adventum Terminus
I've noticed in the Boom Boom fight in The Counterfort & the first miniboss room in Adventum Terminus, when you collect the ? Sphere/enter the door, the game crashes & leaves you in limbo (I'm using ZSNES 1.5.1, don't know if it happens in other emulators) One thing I did notice was that the music cut out before it happened. I don't know if it's gonna be an easy fix, but someone might want to look into this.


the problem also occurs in snes9x & bsnes but those emulators don't crash; they just go into a black screen and freeze there after collecting the ? sphere and never go back to the overworld screen.

problem seems to be fixed in the 8-14-2014 base rom update of SMWCP.
just recently tested it in zsnes 1.51 and collecting the ? sphere after beating boom-boom in The Counterfort level properly goes back to the overworld screen.
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